I will do unreal engine game development in unreal engine 5 with blueprints


About this gig
Turning your game idea into a real, playable build takes more than tutorials it takes someone who lives inside Unreal Engine every day. That's what I do.
I'm a dedicated Unreal Engine developer specializing in Unreal Engine 5 game development from first prototype to a polished, playable build. Whether you're a small studio, or bringing a concept to investors, I build the game systems that make your vision playable.
WHAT I CAN BUILD FOR YOU: -
- Full or partial unreal engine game development
- UE5 Blueprint scripting
- Multiplayer game setup
- Mobile game builds optimized for performance on Android/iOS
- VR game development and interaction systems
- 3D environment building, level design, and lighting
- Combat systems, AI behavior, and core gameplay loops
MY PROCESS
1. You send your brief (concept, references, existing project)
2. I review it and confirm scope
3. I build with progress updates so you're never in the dark
4. Delivered with source files, documentation, and a walkthrough
I don't hand you a tutorial-grade prototype and disappear. I communicate clearly, deliver on time, and build systems that are actually stable enough to keep expanding after delivery
CONTACT ME NOW!!!
Get to know Ryan Mercer
Unreal Engine Game Developer
- FromNigeria
- Member sinceAug 2026
- Avg. response time1 hour
Languages
French, English
FAQ
Do you work with Blueprints, C++, or both?
Both. Most gameplay systems can be built cleanly in UE5 Blueprints, and I bring in C++ when a project needs the extra performance or complexity Blueprints can't handle efficiently.
Can you build multiplayer or dedicated server functionality?
Yes — I set up multiplayer game replication and dedicated server configurations for both small co-op projects and larger networked games.
I only have a rough game idea, not a full design doc — can you still help?
Absolutely. I regularly take a rough concept and turn it into a working prototype so you can test the core gameplay loop before committing to full production. This also works well if you need something to show a publisher
Do you support UE4 projects, or only UE5?
Primarily UE5, but I can also work in UE4 depending on your project's needs — let me know your engine version when you message me.

