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English
$
USD


I will create high-quality, animator-friendly character and all kind of rigs in Maya for animation, film, and game projects.
My rigging workflow focuses on clean joint hierarchy, proper skin weighting, and smooth deformations for natural movement.
I offer full-body and half-body rigs with IK/FK switching, finger controls, and optional facial rigging based on your project needs.
All rigs are well-organized, easy to use, and delivered as clean Maya project files ready for production.
Please contact me before ordering to discuss your character requirements and ensure the best results.
Rigging,Crowd,Matchmove
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