I will design 3d character for assets game, animation, ue and VR in blender


About this gig
Hello there!
Looking for high-quality 3D characters for games, animation, cinematics, or collectibles? Youre in the right place.
I create professional 3D character models optimized for Blender, Unreal Engine, Unity, and Godot, with attention to detail, clean topology, and production-ready assets.
I can create:
- Human & Humanoid Characters
- Armor & Robots
- Cartoon / Stylized Characters
- Creatures & Monsters
- Realistic & Semi-Realistic Characters
What you will get:
- Professional workflow and communication
- Game-ready or film-ready assets
- Properly named materials and organized files
- Clean and optimized topology
- High-quality 3D modeling & texturing
Perfect for:
- Video Games
- Animation & Films
- VR / AR Projects
Collectibles & Figurines
Please contact me before ordering so we can discuss your project details and achieve the best results for your character.
️ I only communicate through Fiverr chat. Please be careful of fake profiles on other platforms.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Haco
3d Artist,Blender Expert
- FromIndonesia
- Member sinceMay 2025
- Avg. response time1 hour
- Last delivery3 weeks
Languages
English, Indonesian, Spanish
My Portfolio
FAQ
Do I get commercial use?
Yes! all of my package includes commercial use. You can reproduce it and sell your product with no limit
Is the character fully game-ready?
Yes. The model is optimized with clean topology, proper UV mapping, and organized files so it can be directly used in Unity, Unreal Engine, or other game engines.
What file formats will I receive?
You will receive common game-ready formats such as FBX, OBJ, and texture maps (PNG/JPG) Source files can be included upon request.
Do you support Unity and Unreal Engine?
Yes, I can prepare the model suitable for Unity or Unreal. Please inform me which engine you are using before we start.

