I will create cinematic 3d environment art, concept art, and horror renders


About this gig
Looking for a 3D environment artist who can deliver everything from cinematic game-ready scenes to eerie analogue horror content? You're in the right place.
I'm a 3D Environment & Concept Artist who's spent the last 2+ years shaping atmospheric narrative-driven worlds inside Unreal Engine 5, Blender and Photoshop.
What you can expect from my services:
3D Environment & Concept Art Every world I create aims to feel authentic and lived-in: forests, ruins and custom-built locations, shaped by deliberate lighting choices, mood, and composition.
Analogue Horror & VHS Style Renders My specialty: eerie found-footage visuals, authentic VHS distortion, scan lines, and unsettling retro horror. I can also write the lore or story to match.
Low Poly & PSX Style Modeling Clean optimized low poly assets and nostalgic PS1-style retro models for games, apps, and stylized animation.
Visualization Simple 3D interior layouts and mockups for concept previews and mood boards.
Real-Time & Cinematic Output Game-ready assets in UE5 or offline cinematic renders whichever fits your project.
Contact me before ordering happy to share example renders so you know what to expect.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know sahanoor
3d artist
- FromIndia
- Member sinceJul 2026
- Avg. response time1 day
Languages
Bengali, English, Hindi
FAQ
Q: What software do you use?
A: I work primarily in Unreal Engine 5, Blender, and Photoshop for modeling, environment building, and post-production.
Q: Can I get a game-ready asset instead of just a still render?
A: Yes. I can deliver real-time, game-ready assets optimized for Unreal Engine 5, or offline cinematic-quality renders — just let me know which you need before ordering.
Q: What exactly is "analogue horror" and can you write the story too?
A: Analogue horror is a found-footage style horror aesthetic — think VHS distortion, scan lines, and unsettling retro visuals. Yes, I can write the accompanying lore or short story concept alongside the visuals.
Q: What's the difference between low poly and PSX style modeling?
A: Low poly focuses on clean, optimized geometry for games and apps. PSX style specifically recreates the nostalgic, gritty look of PS1-era 3D graphics — I can do either depending on your project's vibe.
Q: How many revisions do I get?
A: Revisions depend on your package — 1 for Basic, 2 for Standard, and 4 for Premium. Extra revisions can be added if needed.
Q: Can I use the final render commercially?
A: Commercial use rights are included with the Premium package. If you need commercial rights on Basic or Standard, message me before ordering so we can adjust.
Q: Do you accept custom requests outside these categories?
A: Yes — if your project doesn't fit neatly into a package, message me with your brief and I'll let you know if I can help and provide a custom quote.

