I will model low poly 3d game assets and props, weapon for unity and unreal
About this gig
Get Optimized Low Poly 3D Game Assets Ready for Unity, Unreal, and Godot
Need high quality low poly 3D models for your indie game, mobile app, or VR project? I specialize in creating game ready assets, props, and environments that are perfectly optimized for real time rendering. From stylized 3D props to complex isometric scenes, I deliver clean topology and efficient UV maps to ensure high FPS in your game.
Why Choose This Gig?
- Game Ready Topology: Clean mesh with no ngons, optimized for animation and physics.
- Efficient UV Mapping: Minimal wasted texture space, ready for PBR texturing or hand-painted styles.
- Engine Compatible: Delivered in FBX/OBJ formats, tested for Unity and Unreal Engine.
- Stylized & Realistic: Expertise in both flat-shaded low poly art and textured stylized looks.
What You Will Receive:
- Low Poly 3D Model (.FBX, .OBJ, .BLEND)
- Texture Maps (Diffuse, Normal, Roughness, Metallic - if applicable)
- Preview Renders (PNG/JPG)
- Source files included
- Commercial usage rights
Please Note:
Every game has unique technical requirements. Contact me before ordering to discuss your polygon budget, texture resolution, and specific engine needs. Lets build your game world.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Sahr S
3d modeling
- FromColombia
- Member sinceMay 2025
- Avg. response time3 hours
Languages
English, French, Spanish, Akan
FAQ
Are your models truly "game-ready" for Unity and Unreal Engine?
Yes. All models are delivered with clean topology (quads/tris only), correct scale, and pivots set to zero. I provide .FBX and .OBJ files that import directly into Unity, Unreal Engine, and Godot without errors.
What is the polygon count for your low poly assets?
The poly count depends on the complexity of the asset, but I strictly optimize for performance. Simple Props: 50–300 triangles. Complex Props/Characters: 500–2,000 triangles. I can adhere to a specific triangle budget if you have strict mobile VR
Do you provide texture maps (PBR or Hand-Painted)?
Yes. PBR Style: I provide Diffuse (Albedo), Normal, Roughness, and Metallic maps (PNG format). Hand-Painted/Stylized: I provide a single Diffuse map with lighting baked in or separate shadow/highlight maps as needed. Texture resolution is typically 1024x1024 or 2048x2048, optimized for mobile and Pc
Are the UVs unwrapped and optimized?
Absolutely. Every model comes with clean, non-overlapping UV maps (unless requested otherwise for specific atlas packing). I maximize texture space usage to ensure sharp textures with minimal memory cost.
. Do you rig characters for animation?
The standard gig includes modeling and texturing. However, I offer rigging (compatible with Unity's Humanoid rig or Unreal's Mannequin) as a Gig Extra or in the Premium package. Let me know if you need specific animations (idle, run, attack).
Can you match a specific art style (e.g., Zelda, Fortnite, Minecraft)?
Yes. I can adapt to various styles including stylized fantasy, sci-fi, voxel, or flat-shaded. Please provide reference images or screenshots of the game style you are aiming for in the requirements.
Can you convert my high-poly model to low poly?
Yes! I offer a retopology service. Send me your high-poly sculpt, and I will create an optimized, game-ready low poly version with baked normal maps to retain the high-detail look.
Do you provide prefabs for Unity or Unreal?
Yes. If you specify your engine in the requirements, I can set up the materials and shaders correctly and include a ready-to-use Prefab (Unity) or Blueprint/Actor (Unreal) in the delivery folder.

