I will clean and optimize ai generated 3d models for games and real time


About this gig
AI can generate impressive 3D models but most of them arent usable in real-time projects.
They come with:
excessive polygon counts
messy topology
broken UVs
inefficient structure
Thats fine for previews but not for actual use in games.
I take those AI generated assets and turn them into clean, optimized models that work smoothly in real time environments.
This is not just cleanup its performance focused restructuring.
What I improve:
reduce heavy polygon density without losing shape
clean and rebuild messy topology
fix UV mapping issues for proper texturing
remove unnecessary geometry and hidden errors
optimize mesh for real time rendering
prepare assets for stable use in engines
Your final model will be ready to use inside Unity or Unreal Engine without slowing down your project.
If your AI model looks good but performs badly or breaks when used Ill turn it into something reliable.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know femi
3D asset repair, cleanup and cross platform conversion specialist
- FromUnited Kingdom
- Member sinceMay 2026
Languages
English, Spanish, German

