I will develop unity VR app for meta quest with arduino hardware


About this gig
I build VR and mixed reality apps in Unity for Meta Quest, and I wire them into real hardware.
Most Unity developers don't touch electronics. Most electronics people don't write C#. I do both, which means your project can include real sensors, dials, actuators and haptics, not just what happens inside the headset.
What I deliver:
- Meta Quest VR and MR apps built in Unity 6 and C#
- Hand tracking, passthrough mixed reality, custom interactions
- Arduino and ESP32 integration over serial or Wi-Fi, with firmware and wiring diagrams
- Meta Store upload
- Full source code and technical documentation with every order
**Hardware integration is available as an add-on with any package**
Background: MSc in Immersive Technology from Stockholm University, and two years of QA on a live Unity game with over a million players. I've built colocated multiplayer mixed reality, VR horror with synchronised hardware feedback, and haptic research prototypes, all on Quest.
Tell me what you're building and I'll tell you what's realistic before you order.
Get to know Sakib D
Unity VR Developer, Meta Quest and Hardware Integration
- FromSweden
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
What if my project doesn't fit your packages?
Message me before ordering. Most work above the Standard tier is quoted as a custom offer once I understand the scope. I'll tell you what's realistic for your budget and timeline.
Can you build multiplayer or shared-space experiences?
Yes. I've built colocated mixed reality for two Quest headsets using shared spatial anchors over Photon Fusion. Multiplayer is quoted separately as a custom offer since scope varies significantly. Message me with your setup.
Do I need a Meta Quest headset?
Yes. You'll need a Quest 2, 3, 3S or Pro to run the build. I develop and test on Quest hardware, and deliver a signed APK you can sideload or push through your own device management.
Which Quest headsets do you support?
Quest 2, Quest 3, Quest 3S and Quest Pro. Hand tracking and passthrough mixed reality work best on Quest 3, 3S or Pro. Quest 2 supports hand tracking but has monochrome passthrough only.
Who provides the Arduino or ESP32 hardware?
You do. I build the Unity integration and write the firmware, then send you the sketch and a wiring diagram to assemble on your end. If you haven't bought components yet, tell me what you need and I'll spec the parts list.
Do I get the source code?
Yes, with every package. You receive the full Unity project, all C# scripts, and any Arduino firmware written for your project. No exceptions and no extra charge.
Can you publish to the Meta Horizon Store?
Yes. Store upload is included in Premium and available as an add-on for other packages. The added days cover Meta's review queue, which is outside my control. You'll need your own developer account.
Do you create 3D models, characters and artwork?
No. I build the interactive systems, not the art. I can work with models you supply, or source suitable assets from the Unity Asset Store and similar libraries at your direction. Custom art and animation are outside my scope.

