I will develop unity VR app for meta quest with arduino hardware

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sakib_su
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sakib_su
Sakib D

About this gig

I build VR and mixed reality apps in Unity for Meta Quest, and I wire them into real hardware.

 

Most Unity developers don't touch electronics. Most electronics people don't write C#. I do both, which means your project can include real sensors, dials, actuators and haptics, not just what happens inside the headset.

 

What I deliver:

 

  • Meta Quest VR and MR apps built in Unity 6 and C#
  • Hand tracking, passthrough mixed reality, custom interactions
  • Arduino and ESP32 integration over serial or Wi-Fi, with firmware and wiring diagrams
  • Meta Store upload
  • Full source code and technical documentation with every order

 

**Hardware integration is available as an add-on with any package**

 

Background: MSc in Immersive Technology from Stockholm University, and two years of QA on a live Unity game with over a million players. I've built colocated multiplayer mixed reality, VR horror with synchronised hardware feedback, and haptic research prototypes, all on Quest.

 

Tell me what you're building and I'll tell you what's realistic before you order.

Get to know Sakib D

Sakib D

Unity VR Developer, Meta Quest and Hardware Integration

  • FromSweden
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English
I build VR and mixed reality experiences in Unity for Meta Quest, and I wire them into real hardware. Sensors, actuators and microcontrollers (Arduino, ESP32) integrated directly with the headset over serial or Wi-Fi, so what happens in VR happens in the room too. Haptics, physical controls, installations that react to real people. Most Unity developers don't touch electronics. Most electronics people don't write C#. I do both. MSc in Immersive Technology, Stockholm University. 2 years QA on a live Unity game with 1M+ players. Tell me what you're building and I'll tell you what's realistic

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