I will optimize your 3d models for games or rendering

S
salvatiago173
S
salvatiago173
Salva

About this gig

Do you have a high-poly model that is impossible to render or use in a game engine? Or perhaps an AI-generated mesh full of 'trash' geometry?


I will professionally optimize your 3D assets, reducing the poly count by up to 80% while maintaining visual integrity. My goal is to deliver clean, production-ready meshes that improve your workflow performance.


What I offer:


  • Professional Retopology: Clean quad-based or tri-based topology.
  • Poly-count Reduction: Dramatic optimization for real-time engines (Unreal/Unity).
  • Mesh Cleanup: Fixing non-manifold geometry, flipped normals, and isolated vertices.
  • Format Conversion: Exporting to FBX, OBJ, GLB/GLTF, or STL.


I work with 3ds Max, Maya, and Houdini to ensure the most efficient results. Lets make your project run smoother!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Salva

Salva

FX ARTIST JUNIOR AND COMPOSITER

  • FromSpain
  • Member sinceNov 2022
  • Avg. response time4 hours
  • Languages

    Spanish, English
I am a Junior FX Artist and Video Editor specialized in building efficient 3D workflows and high-impact visual content. With experience in international productions (Croatia) and freelance projects, I bridge the gap between technical simulation and creative storytelling. I master Houdini, 3ds Max, Nuke and After Effects to deliver optimized assets and dynamic edits. Whether you need complex particle simulations, 3D model optimization (retopology), or fast-paced social media ads, I focus on technical precision and meeting tight deadlines. Let’s bring your vision to life.