I will develop online multiplayer game in godot 4 with lobby, matchmaking, and server

S
sammiejae
S
sammiejae
Connor

About this gig

Want to build the next multiplayer hit?


I will develop a professional online multiplayer game in Godot 4 with robust networking, matchmaking systems, synchronized gameplay, and scalable architecture.


Whether you're creating a competitive shooter, co op survival game, RPG, battle arena, or social multiplayer experience, I'll build a solid networking foundation that supports future growth.


Features Available

  • Multiplayer Networking
  • Dedicated Server Setup
  • Matchmaking Systems
  • Lobby Creation & Joining
  • Player Synchronization
  • Character Replication
  • Real Time Combat
  • Chat System
  • Friends System
  • Inventory Synchronization
  • Team Based Gameplay
  • Cross Platform Support
  • Leaderboards
  • Account Systems
  • Cloud Save Integration
  • Anti Cheat Foundations
  • Source Code Included


Ready to turn your game idea into reality? Send me a message today and let's discuss your project requirements before placing an order.

Get to know Connor

Connor

Unreal Engine Gameplay Programmer

  • FromBolivia
  • Member sinceJun 2026
  • Languages

    English, French, Spanish, Portuguese
I'm Connor, an Unreal Engine developer passionate about creating games that players can truly enjoy. I love taking ideas from concept to reality, building engaging gameplay systems, multiplayer experiences, AI behaviors, and polished mechanics that bring worlds to life. With experience in both Blueprints and C++, I focus on creating smooth, immersive experiences while maintaining strong technical foundations. For me, game development is more than writing code, it's about crafting memorable experiences and turning creative visions into something people can play, explore, and enjoy.

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