I will develop a turn based strategy game or multiplayer game with unique mechanics


About this gig
Tired of developers who can only build basic prototypes, when your game needs actual depth?
I specialize in turn based strategy and multiplayer game development using Unreal Engine (UE4/UE5) and Unity delivering games with mechanics players actually want to keep playing, not generic templates. Whether it's a chess like tactical game, real time multiplayer battles, card based strategy systems, or a fully original concept, I bring it to life with clean code, smooth gameplay, and production ready quality.
WHAT I CAN BUILD
- Turn based strategy games (hex/grid/card-based)
- Online & local multiplayer (up to 16 players)
- Tactical RPG systems with custom unit mechanics
- Real time strategy (RTS) prototypes
- Puzzle games with unique logic systems
- Board game digital adaptations
- Simulation & sandbox mechanics
WHY CLIENTS CHOOSE ME
- 6+ years of professional game development experience
- Expert in Unreal Blueprints, C++, and Unity C#
- Multiplayer systems (Photon, Mirror, UE5 Net Replication)
- Custom mechanics built around your game, not a template
I don't just code I design systems that hold up under real players and real replayability.
Got a complex or custom project in mind? Message me
Get to know Sam Muller
Unity Unreal Engine 5 Developer Blueprint Multiplayer VFX
- FromBrazil
- Member sinceJul 2026
- Avg. response time1 hour
Languages
English
FAQ
Can you build a completely original game concept, not just a clone of an existing game?
Yes that's actually my specialty. Send me your idea, even a rough one, and I'll help shape the core mechanics into something original and playable, not a copy of an existing game.
Which engine is better for my project Unreal Engine or Unity?
It depends on your game type, platform, and team setup. Tell me what you're building and I'll recommend the right engine honestly, based on what fits your project best, not just what I prefer.
How does multiplayer work for turn based games specifically is it different from real-time?
Yes, turn based multiplayer has different sync requirements than real time. I handle both, and I'll architect the networking (using Photon, Mirror, or UE5 Net Replication) to match your game's specific turn structure.
Can you handle a project with complex custom mechanics, not just standard genre features?
Yes custom mechanics are where I do my best work. Send me a detailed description of the systems you need, and I'll confirm scope and feasibility before you commit to a package.
I only have a concept, not a full design document is that enough to start?
Yes. Send me your concept and any references, and I'll help refine it into a clear scope and plan before development begins.

