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I will create a game ready 3d character model for you


About this gig
Hi! I'm Samuel Coelho, a 3D Artist specialized in creating realistic, game-ready 3D character models. Whether for an RPG, realistic NPCs, or 3D concept art translation, I am here to bring your vision to life!
I focus on clean topology and high-fidelity PBR textures, ensuring your character looks stunning and performs perfectly in Unreal Engine and Unity.
My Expertise:
- Realistic Characters (Humans, Warriors, NPCs)
- Complex Outfits, Medieval Armor & Hard Surface
- Retopology & UV Mapping (Game Optimized)
- High-Quality PBR Texturing & Baking
How my packages work:
- BASIC: Simple Character (Bust). Highly detailed realistic head/bust, fully textured and game-ready.
- STANDARD: Medium complexity full-body character (e.g., light armor, tactical gear, simple clothing).
- PREMIUM: AAA quality. Highly detailed full-body character, heavy armor, complex layers and accessories.
Software I use: ZBrush, Blender, and Substance Painter.
Let's create something amazing together! Feel free to place your order and send me your concept art or references.
Samuel Coelho
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Samuel Coelho
3D Artist Character Models, Rendering and Virtual Tours
- FromBrazil
- Member sinceJan 2025
- Avg. response time1 hour
Languages
Portuguese
FAQ
What do I need to provide to get started?
To ensure the best result, please provide clear concept art, sketches, or reference images of the character you want. The more details you provide about the clothing, armor, and the game engine you are using, the better!
What file formats will I receive?
You will receive the 3D model in standard game-ready formats such as .FBX or .OBJ, along with the source file (.blend) and all the high-resolution PBR texture maps (Albedo, Normal, Roughness, Metallic, etc.).
What exactly is included in the Basic Package (Bust)?
The Basic package includes a highly detailed, realistic head and shoulders (bust) of your character. It is fully textured and game-ready. This is perfect for dialogue avatars, profile pictures, or first-person games where the full body isn't required.
Is the character rigged and animated?
I deliver the 3D model with clean, animation-friendly topology. I do not provide character animations.
Are the models optimized for game engines like Unreal Engine and Unity?
Yes, absolutely! I bake high-poly details onto a low/mid-poly mesh to keep the polygon count optimized for games without losing the AAA realistic look. The textures are fully PBR compliant.

