I will model 3d low poly character, pixel 3d characters rigging for games and animation


Level 1
About this gig
Need a game-ready character that looks great and moves right? I model hand-made low poly 3D characters in Blender, rig them, animate them and deliver files that drop straight into your game engine.
WHAT I CREATE
- Stylized low poly characters, heroes, NPCs, enemies and mascots
- PS1 / PSX retro style characters for indie and horror games
- Voxel and blocky "pixel 3D" characters
- Characters from your concept art, sketch or reference image
RIGGING & ANIMATION
- Clean full-body rig with IK/FK and proper weight painting
- Mixamo ready and Unity Humanoid compatible
- Idle, walk, run, attack, jump and death animations
- Facial expressions and blendshapes on request
- Rigging or fixing your existing or AI-generated model
GAME READY
- Optimized triangle count for mobile, PC or VR
- Unity, Unreal Engine, Godot and Roblox
- FBX, GLB/glTF, OBJ and .blend source file
WHY WORK WITH ME
- 100% hand-made, no AI generated models
- Clear progress previews before final delivery
- Commercial use rights in Standard and Premium
- Fast replies and on-time delivery
- Need several characters? Ask about bundle pricing
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Samuel Gansallo
AI Automation, App and Game Developer, 3D Artist and Animator
Level 1
- FromUnited States
- Member sinceMar 2026
- Avg. response time1 hour
- Last delivery2 weeks
Languages
English, Spanish, German, Italian, French, Chinese
My Portfolio
FAQ
Should I message you before ordering?
Yes, please. Send your reference images, game engine and what you need (model only, rig, animations). I'll confirm the right package or send a custom offer, so you only pay for what you need.
Will the character work in my game engine?
Yes. I export FBX or GLB, ready for Unity, Unreal Engine, Godot and Roblox. I test the rig and animations before delivery so the character imports cleanly and moves correctly.
Is the rig Mixamo or Unity Humanoid compatible?
Yes. My rigs use a standard humanoid bone structure, so they work with Mixamo animations and Unity's Humanoid system. A custom rig for animals, creatures or mechs is available through a custom offer.
Can you make a PS1 / PSX retro style or voxel character?
Yes. I make PS1/PSX-style characters with low-res textures, perfect for retro and horror games. I also make voxel / blocky "pixel 3D" characters. Tell me the style in your references.
Can you rig or fix a model I already have, even one made with AI?
Yes. I can retopologize, clean up and rig existing models, including ones from Meshy or Tripo, so they deform properly and work in your engine.
How many polygons will my character have?
It depends on your platform. A typical mobile character is 1,500–5,000 triangles, and a PC character can go higher. Tell me your target and I'll model to that budget.
Do I get the source file and commercial rights?
Standard and Premium include the .blend source file and commercial use, so you can use the character in a game you sell. With Basic, you can add the source file as an extra.
Can you make several characters for my game?
Yes. Order one character first as a test. Once you're happy with the style, I'll send a custom offer with bundle pricing for the rest, in a matching style.
