I will fix your unity c script bugs and optimize for pc


About this gig
Unity C# Script Debugging & Optimization Specialist. I specialize in fixing errors, broken mechanics, and performance issues in your existing code. From debugging multiplayer logic to optimizing Addressables and ensuring smooth 60 FPS gameplay, I review, refactor, and clean your scripts to make your game run flawlessly. Fast delivery of optimized code.
Get to know Samuel
Unity Game Developer
- FromBrazil
- Member sinceMar 2026
- Avg. response time1 hour
Languages
Portuguese, English
FAQ
What types of scripts do you fix?
I specialize in debugging, fixing, and optimizing any C# script within Unity [1.124]. This includes player mechanics, camera controllers, UI scripts, game loops, saving systems, and multiplayer lobby configurations
Can you debug errors related to Unity Addressables?
Yes! I specialize in identifying and fixing loading errors, reference breaks, and path misconfigurations in the Unity Addressables Asset System to ensure smooth game asset deployment
Do you write new code or only fix existing scripts?
My core focus is debugging, refactoring, and optimizing your existing scripts to fix runtime errors, console bugs, or mechanical breaks [1.124]. I clean your code to make it run flawlessly
Can you optimize my scripts to reach a stable 60 FPS?
Absolutely. I review your C# execution chains, remove performance bottlenecks (like heavy Update loops or unnecessary allocations), and refactor the code to secure a smooth and locked framerate
What do I need to provide for the debugging session?
Please provide the specific C# script(s) causing issues, a brief description of the bug, and the exact error log message or warning currently appearing in your Unity Console
Do you fix multiplayer and lobby scripts?
Yes, I can review, trace, and clean your network synchronization code, join/leave hooks, and session configurations to make your custom lobby systems work perfectly
Will you comment or document the fixes made to my code?
Yes! Every script I debug and optimize is delivered with clean internal comments explaining exactly what was fixed, refactored, or improved for your future reference
Do you work with both 2D and 3D Unity projects?
Yes, C# structure optimization applies to both frameworks. I fix mechanical logic and physics/vector bugs for 2D, 3D, and isometric game structures alike
Is my game code and script architecture kept confidential?
100% yes. As a professional indie developer, your project files, code scripts, and game ideas are fully confidential and treated with absolute corporate privacy
Can I message you to discuss my project before ordering?
Definitely! Please click the 'Contact Me' button to share your script details and error logs before placing an order [1.124]. I will gladly review your case to ensure a fast, targeted delivery

