I will program ue5 gameplay systems in cpp and blueprints

S
santijcotrini
S
santijcotrini
SantiagoCotrini

About this gig

Are you looking for a programmer who understands game architecture, not just someone who drags and drops assets?

Hello! I am a Technical Game Developer specialized in Unreal Engine 5. I focus on creating robust, optimized, and scalable systems using the industry-standard hybrid approach: heavy logic in C++ and fast, flexible visual implementation in Blueprints.

My Expertise Includes:

  • Hybrid C++ & Blueprint Programming
  • Advanced Locomotion (Motion Warping, IK)
  • Combat Systems (Raycasts, damage math, recoil)
  • Custom AI Directors (Wave management, state machines)
  • Dynamic UI Development (Data-driven HUDs, Upgrade Shops)

Package Clarification (Complexity Levels):

  • Basic (1 System): A single mechanic (e.g., Interaction) or a dynamic UI widget.
  • Standard (2 Systems): A complex core system (e.g., Wave Director + Spawners).
  • Premium (3+ Systems): A fully playable Core Loop Prototype (Movement + Combat + AI).

I write clean, well-commented code designed so you can easily tweak variables directly from the UE5 Editor without touching the backend.

IMPORTANT: Please message me BEFORE ordering! Let's discuss your project's scope to ensure I can deliver exactly what you need.

Get to know SantiagoCotrini

SantiagoCotrini

Game Developer

  • FromColombia
  • Member sinceMay 2026
  • Languages

    Spanish, English
Hi! I’m a Technical Game Developer specialized in Unreal Engine 5. I focus on building robust, optimized game systems using a hybrid approach: powerful backend logic in C++ combined with flexible, designer-friendly Blueprints. From wave-based AI Directors and dynamic UI to advanced locomotion and combat mechanics, I build core loops that make prototypes feel like professional games. I write clean, well-commented code so your project is scalable and bug-free. Let's build your game's foundation the right way!

My Portfolio