I will program ue5 gameplay systems in cpp and blueprints


About this gig
Are you looking for a programmer who understands game architecture, not just someone who drags and drops assets?
Hello! I am a Technical Game Developer specialized in Unreal Engine 5. I focus on creating robust, optimized, and scalable systems using the industry-standard hybrid approach: heavy logic in C++ and fast, flexible visual implementation in Blueprints.
My Expertise Includes:
- Hybrid C++ & Blueprint Programming
- Advanced Locomotion (Motion Warping, IK)
- Combat Systems (Raycasts, damage math, recoil)
- Custom AI Directors (Wave management, state machines)
- Dynamic UI Development (Data-driven HUDs, Upgrade Shops)
Package Clarification (Complexity Levels):
- Basic (1 System): A single mechanic (e.g., Interaction) or a dynamic UI widget.
- Standard (2 Systems): A complex core system (e.g., Wave Director + Spawners).
- Premium (3+ Systems): A fully playable Core Loop Prototype (Movement + Combat + AI).
I write clean, well-commented code designed so you can easily tweak variables directly from the UE5 Editor without touching the backend.
️IMPORTANT: Please message me BEFORE ordering! Let's discuss your project's scope to ensure I can deliver exactly what you need.
Get to know SantiagoCotrini
Game Developer
- FromColombia
- Member sinceMay 2026
Languages
Spanish, English
My Portfolio
FAQ
Do you provide 3D models, sounds, or custom animations?
No, I am strictly a Gameplay Programmer. I will use placeholder assets (like the Unreal Mannequin) or the specific assets you provide me to build the logic, code, and mechanics.
Do you fix bugs in my existing code or Blueprints?
Generally, no. I specialize in building clean, scalable systems from scratch or adding completely new features to your project. Please message me first so I can evaluate your specific case.
What does "Number of levels" mean in the pricing table?
It refers to the "levels of complexity" or the number of interconnected game systems I will program for you, not physical 3D maps or environments.

