I will fix material texture and shading issues in unity and unreal

S
santmelissa
S
santmelissa
femi

About this gig

When materials break, everything looks off even if the model itself is fine.


Textures appear too dark or washed out, normals look wrong, or materials dont behave the same after import. These problems usually come from incorrect shader setup, texture mapping, or engine settings.


I fix those issues so your asset looks correct and consistent inside Unity and Unreal Engine.


What I correct:


incorrect or broken material assignments

texture not displaying properly

shading errors and lighting inconsistencies

normal map and roughness/metallic issues

UV-related texture problems

import related material mismatches


The goal:

  •  accurate textures
  •  clean shading
  • consistent visual result in engine


If your model looks different after import or materials arent behaving correctly, Ill track the issue and fix it.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

3D modeling for games, assets, products and real time projects

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Avg. response time6 days
  • Languages

    English, Spanish, German
3D modeling is not just about creating something that looks good it needs to fit the purpose it’s built for. Whether it’s for games, product visualization, or digital content, a model should be clean, efficient, and ready to use. I work on a wide range of 3D modeling projects, creating assets that are both visually solid and technically structured for real use. I’ve worked with projects involving Blender, as well as assets used in Unity and Unreal Engine. If you need a model built with both quality and usability in mind, I can help.

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