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I will program mechanics and systems for your game in godot


About this gig
I am a Digital Games programmer specializing in the Godot 4 engine. Whether you need a rapid prototype to test a core mechanic, a playable vertical slice with integrated assets, or a robust architecture for complex systems, I deliver clean, well-documented code tailored to your game's needs
Get to know SaraSpiegelberg
Pixel artist , Game developer, Programmer
- FromBrazil
- Member sinceMar 2026
Languages
English, Portuguese
FAQ
Can you integrate your code into my existing Godot 4 project?
Yes! If you are already familiar with Godot and have an ongoing project, I can write modular scripts designed to plug seamlessly into your existing node tree. Just provide me with the source code and a brief overview of your current architecture.
I don’t know how to use Godot. Can you build a system where I can add my own assets without opening the engine?
Absolutely. If you prefer not to touch the engine, I can create data-driven systems. This means you will be able to swap out images, 3D models, or adjust text files directly from your computer's standard folders, and the game will update automatically without you ever needing to open the Godot edito
Do I need programming knowledge to use the files you deliver?
Not at all! Just let me know your technical level beforehand. I can deliver a completely "plug-and-play" setup where all the important settings (like player speed, jump height, or spawn rates) are exposed as simple sliders and checkboxes in the inspector. You won't need to read a single line of code
Will you integrate my final art assets, or just deliver a prototype?
I can do either, depending on your package and needs. I can deliver a flexible grey-box prototype using simple shapes for you to adapt into a larger game later.

