I will design seamless pbr materials and tileable textures in substance designer


About this gig
Are you looking for professional PBR textures and materials in Substance Designer?
I create fully procedural, seamless, tileable PBR materials for games, archviz, film, and product visualization. Specializing in hard surface, organic, architectural, and stylized materials metal, concrete, wood, stone, marble, brick, fabric, sci-fi, and more.
Every texture set is built non destructively in Substance Designer and exported as production ready PBR maps: Base Color, Roughness, Metallic, Normal, Height, AO, and Opacity in PNG or EXR format.
All materials are optimized for Unreal Engine 5, Unity, Blender, V-Ray, Corona, and Arnold.
What you get: Seamless, tileable PBR texture maps Up to 4K resolution (PNG / EXR) SBSAR file for full parameter control Engine-ready, game-ready output Fast delivery and clear communication
Why choose me: 100% procedural, no photo sourcing Compatible with all major 3D software and game engines Parametric SBSAR tweak materials yourself Revisions included
Message me before ordering if you have a custom request.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know lionel
Create Viral AI Skeleton Storytelling Shorts Design Seamless PBR Textures
- FromUnited Kingdom
- Member sinceMar 2026
- Avg. response time1 hour
Languages
German, Spanish, Portuguese, English, Japanese
FAQ
What file formats will I receive?
Depending on your package, you'll receive texture maps exported as PNG and/or EXR files, plus an SBSAR file on Standard and Premium packages. The SBSAR lets you open and tweak the material directly in Substance Player (free) or your own Substance Designer.
Which game engines and renderers are your textures compatible with?
All materials are tested and optimized for Unreal Engine 5, Unity, Blender (Cycles & EEVEE), V-Ray, Corona, and Arnold. Just let me know your target engine when ordering and I'll set up the correct channel packing and export.
What's the difference between a simple and complex material?
A simple material has a single surface type with minimal variation — for example, a clean metal plate or basic concrete. A complex material involves multiple surface layers, weathering, damage, blending, or intricate detail work.
Can I request a custom or specific material not listed?
Absolutely. I work across hard surface, organic, architectural, and stylized material types. Send me a message with your reference images or description before ordering and I'll confirm if it's covered under an existing package
Will the textures tile seamlessly?
Yes — every material I deliver is fully seamless and tileable by default, built procedurally in Substance Designer with no visible tiling artifacts

