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By day, I lecture in Games Art & Design at a multi awarded games design university degree course. By night, I help aspiring artists cut through the noise and build portfolios that actually get noticed by recruiters.
The industry in 2026 is competitive, and 'good art' isn't enough anymore. You need to prove you understand optimization, technical pipelines, and engine-readiness.
Whether you're a student struggling with your final project or a junior dev feeling stuck, lets get your work to a professional standard.
Part Time University Lecturer and Freelancer
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