I will build an interactive 3d hero section with threejs and webgl


About this gig
Give visitors something to explore on your first screen. I build custom Three.js and WebGL hero sections for product launches, landing pages, and portfolios. Think a product visitors can rotate, a 3D scene that responds to scroll, or an interactive logo.
My work includes Nova64, a browser-based 3D fantasy console, and a mobile 3D sneaker viewer where touch controls and page scrolling have to work together.
You get one custom hero with the agreed interaction, responsive desktop and mobile behavior, optimized rendering, loading and fallback states, React or Next.js integration, and source code ready for deployment.
This gig covers one hero section. Full websites, games, WebXR, product configurators, multiple scenes, and complex custom 3D models require a separate scope.
Message me on Fiverr before ordering with your site or framework, a visual reference, and what you want visitors to do. I can confirm what fits this package and what assets or access Ill need.
Respect third-party rights
Please be aware that it is against Fiverr's policies for sellers to include themes, templates, or any other elements that infringe third-party rights or applicable laws in the delivered work. Read more about in our Guide to Responsible Digital Creation.
Get to know Brendon S
React and NextJS Developer for Web Apps and 3D Websites
- FromUnited States
- Member sinceApr 2018
Languages
English
My Portfolio
FAQ
What is included in one interactive Three.js hero?
One focused custom hero scene integrated into your page, with responsive behavior, the agreed interaction, optimized rendering, loading and fallback states, clean source code, and deployment readiness. Complete sites or multi-scene experiences require a separate scope.
What do you need from me before development begins?
Please provide your goals, audience, preferred aesthetic, visual references, content, brand assets, existing repository or framework details, and any required access. You must also have the rights or licenses for every asset you provide.
Are custom 3D models, characters, or product assets included?
Simple geometry, procedural visuals, and lightweight original elements can be included. Complex custom models, characters, detailed product assets, rigging, or a large asset pipeline are separate unless specifically agreed before ordering.
Will the mobile experience be identical to desktop?
It will preserve the approved concept, but it may be adapted or simplified for touch controls, smaller screens, loading time, battery use, and performance. Mobile is optimized for the device rather than forced to be pixel-identical.
What happens if WebGL is unavailable or performance is limited?
I include a reasonable loading and fallback approach for the agreed implementation. Rendering is optimized for the approved scope, but an exact frame rate or performance score cannot be guaranteed across every browser, device, network, and third-party asset.
What happens if WebGL is unavailable or performance is limited?
I include a practical loading and fallback approach for the agreed implementation. Rendering is optimized for the approved scope, but exact performance cannot be guaranteed across every browser, device, network, and third-party asset.
What visual styles and interactions can the hero use?
The agreed concept may use particles, procedural or generative graphics, shaders, animated 3D typography, interactive logos, data visuals, or lightweight product scenes, responding to scroll, mouse, or touch.
What is covered by the included revision?
The revision covers reasonable refinements to the approved direction, interaction, layout, or integration. A new concept, additional scene, complex asset, game mechanic, WebXR feature, or broader site work is a new scope.

