I will develop a custom VR prototype or full VR experience


About this gig
I will develop a custom VR prototype or full VR experience using Unity. I specialize in VR games, simulations, and interactive training content for Meta Quest and PC VR. Whether you need a quick proof-of-concept or a complete multi-scene experience, I deliver clean, performant, and playable VR builds tailored to your goals.
I have over 8 years of professional experience working with Unity and VR, delivering client-facing projects ranging from interactive games to large-scale VR simulations. I focus on reliable architecture, smooth VR interactions, and clear communication throughout the project.
Get to know Sean B
Software Developer
- FromCanada
- Member sinceSep 2017
- Avg. response time1 hour
Languages
English
FAQ
What types of VR projects do you work on?
I develop VR games, simulations, training experiences, and interactive demos using Unity. This includes everything from early prototypes and proofs-of-concept to full multi-scene VR experiences for commercial, educational, or internal use.
Which VR platforms do you support?
I primarily support Meta Quest (Quest 2 / Quest 3) and PC VR (SteamVR-compatible headsets). If you’re unsure which platform is best for your project, I’m happy to help you decide.
Do you help refine or design the idea?
Yes. If you have a rough concept, I can help refine the mechanics, interaction design, and overall scope to fit your goals and budget. For very early ideas, I usually recommend starting with the prototype tier.
What does “plugins” mean in the package options?
On Fiverr, “plugins” refer to major gameplay or system modules (such as VR interaction systems, AI behavior systems, or menu/level flow systems). Paid third-party asset licenses are not included unless provided by the client.
Are paid assets or Asset Store plugins included?
No. Paid assets or third-party licenses are not included by default. If your project requires specific paid assets, they must be provided by you or discussed in advance as an extra.
Can you create a custom offer?
Absolutely. If your project doesn’t fit neatly into a package or requires additional features, I’m happy to create a custom offer after discussing the scope.
Do I need to provide art and audio assets?
Not necessarily. I can work with placeholder or basic assets for prototypes and early builds. For polished visuals, you may provide your own assets or request assistance sourcing suitable content.
Will the project be optimized for VR performance?
Yes. I follow VR best practices for performance, comfort, and usability, including efficient interaction systems and hardware-appropriate optimization.
What will I receive at the end of the project?
You will receive a playable VR build (APK or PC build depending on platform) and the project files. I can help you release the project on a storefront as well.
What information do you need to begin?
To get started, I typically need: - Target VR platform (Quest or PC VR) - A short description of the idea or goal - Any required features or constraints If you’re unsure, I can help you define these before we begin.

