I will do unity shader unity vfx and particle systems effects for unity 3d or 2d game


About this gig
Hello Welcome to my Gig!! I create high quality Unity shaders and VFX that bring your game to life. My gig offers three flexible packages:
Basic covers Shader Graph essentials like dissolve, bling and phong effects.
Standard provides more advanced Shader Graph effects such as water, toon shading and custom lighting.
Premium combines Shader Graph with HLSL and C# scripting for fully custom runtime shaders that deliver maximum flexibility.
With years of experience in shader programming and technical art, I focus on both creativity and performance, ensuring that every effect is optimized for smooth gameplay across devices.
My services include custom shaders, stylized visual effects, particle systems, shader driven animations and debugging or upgrading existing shaders. I also ensure full compatibility across Unitys render pipelines (URP, HDRP, Built in).
I pride myself on clear communication, timely delivery and post service support so your project continues to run seamlessly.
Lets collaborate to create shaders and VFX that take your game visuals to the next level!
Get to know Sebastian
- FromUnited States
- Member sinceSep 2025
- Avg. response time21 hours
Languages
English
Other Game Development Services I Offer
FAQ
Do your shaders and VFX work with all Unity render pipelines?
Absolutely. I ensure full compatibility across URP, HDRP, and the Built-in pipeline so your project runs smoothly on any setup.
Can you create both simple and advanced shaders in Unity?
Yes! I work with Shader Graph for simple and advanced effects, and I also use HLSL with C# scripting for fully custom runtime shaders.
Can you optimize shaders and VFX for mobile or low-end devices?
Yes, performance optimization is a key part of my service. I make sure effects run efficiently across mobile, PC, and console.
Do you only work with Unity, or can you also create Unreal Engine VFX?
While my main focus is Unity shaders and Shader Graph, I can also create VFX and particle systems for Unreal Engine if required.

