I will design your custom 3d unity game level and environment


About this gig
A great game needs a great map. Are your players ready to explore? Hi, Im Seyi! Designing a 3D level in Unity is more than just placing assets; it is about guiding the player, balancing cover, and ensuring the environment actually supports your core gameplay loop.
Whether you are building a fast-paced FPS, a tactical battle royale, or a unique physics-based indie game, I specialize in crafting custom Unity environments that look great and play even better.
What I can design for you:
- Specialized Arenas: Unique, tightly scaled maps for top-down games, including distinct environments like oversized tabletop settings optimized for physics-based rolling, hopping, and aiming combat.
- FPS & Battle Royale Maps: Immersive, strategic layouts with clear sightlines and choke points. I can design gritty prison environments, industrial zones, or sprawling outdoor arenas.
- Dynamic Level Elements: Need something more than static walls? I can integrate dynamic map mechanics, such as vertically collapsing floors, moving platforms, or time-triggered environment changes.
- Optimization: I ensure your maps are properly baked, lit, and optimized for smooth performance on your target platform.
Get to know SeyiF
Game Developer
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English, Spanish
Other Game Development Services I Offer
FAQ
Do you create custom 3D models from scratch?
This gig is specifically for level design and layout within Unity. I use either your provided assets, modular asset packs, or high-quality Unity Asset Store assets to construct the environment.
Can you build a level with dynamic traps or collapsing floors?
Yes! I love adding dynamic elements to levels. If you need complex moving parts, vertically collapsing sections, or specific trap triggers, please mention this in your initial message so we can include it in the scope.
Will the map be optimized for mobile or low-end PCs?
Absolutely. Just let me know your target platform beforehand, and I will ensure the lighting, poly count, and occlusion culling are set up appropriately.
Can you design top-down levels with unique scaling?
Yes, I am very familiar with specialized scaling, such as creating environments where everyday objects (like tables and pens) become the battlefield.

