I will create blender 3d model, quest optimized avatar and anime character rig


About this gig
Need a fully custom 3D avatar built in Blender and optimized to run smoothly on Quest? I model, rig, and optimize anime-style VRChat characters that look great and perform even better.
What I Offer:
- Custom Blender 3D character modeling
- Anime-style character design
- Full body rigging
- Quest performance optimization
- PC and Quest dual builds
- Facial blendshapes & expressions
- Lip sync & viseme setup
- Eye tracking rig
- Dynamic bones & physics
- Poly count reduction
- Texture atlas optimization
- Draw call reduction
- Custom outfits & accessories
- Material & shader setup
- Unity project setup
- VRChat SDK integration
- Clean, game-ready topology
- Multiple export formats (FBX/VRM)
- Avatar upload & in-world testing
- Performance rank verification (Excellent/Good target)
Why Choose Me:
- Strong Blender modeling & optimization background
- Focused on Quest performance, not just looks
- Detail-oriented rigging and finishing
- Fast, clear communication
- Tested and rank-verified before delivery
Send your reference or concept and target platform (PC/Quest/both) I'll confirm scope before you order.
Message me now to get a fast, optimized avatar built right!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know selena
professional 3d artist
- FromUnited Kingdom
- Member sinceFeb 2026
- Avg. response time1 hour
Languages
English, French, German, Spanish
FAQ
What's a "performance rank" and why does it matter?
It's VRChat's system for rating avatar performance (Poor to Excellent) — poor ranks limit visibility to other users, so I optimize toward Good/Excellent.
Can you build for both PC and Quest?
Yes, dual builds are included in the Premium package.
Do you use Blender exclusively?
Yes, all modeling is done in Blender, then rigged and set up in Unity for VRChat.
Will optimization affect visual quality?
I balance poly count and textures carefully so quality stays high while performance improves.

