I will fix your unreal engine 5 gas and multiplayer replication

S
selwynrajwadi
S
selwynrajwadi
Selwyn R

About this gig

**Multiplayer that desyncs, abilities that mispredict, a GAS setup nobody wants to touch?**

I fix the gameplay-networking layer of Unreal Engine 5 projects in C++.


I'm a senior UE5 engineer with 6 years of Unreal C++, working only on the Gameplay Ability System and multiplayer replication. Most "random" multiplayer bugs come from 2 or 3 architecture decisions: who owns the state, what is predicted, and what replicates when. I find those decisions and fix them at the root.


**What I work on**

- GAS: ASC ownership (PlayerState vs Pawn), attribute sets, effects, cues, prediction keys

- Replication: desync, rubber-banding, late join, level travel, FastArray, bandwidth

- Weapons and abilities: server-authoritative fire, replicated montages, input binding

- Performance: Unreal Insights, tick cost, network profiling


**How it works**

1. You share the repo (or the relevant module) and steps to reproduce.

2. I review it, test at real latency (150 ms / 1% loss), and send findings.

3. You get a clear fix list, or I implement the fixes.


NDA available. Fixed price, no hourly surprises. Message me before ordering with your engine version and what's going wrong.




Get to know Selwyn R

Selwyn R

UE Gameplay Programmer

5.0(6)
  • FromIndia
  • Member sinceJul 2021
  • Avg. response time2 hours
  • Last delivery8 months
  • Languages

    Hindi, Gujarati, English
Experience in all aspects of game development, from writing to designing to programming Especially creative in story development Great understanding of all types of programming languages that are usable in game development Work ethic and determination needed to focus and accomplish the task at hand Ability to work as part of a team to meet a common goal Great capacity for learning and implementing new types of programming Great analytical and problem-solving skills

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