I will create a 3d custom model

S
sergeykoznov
S
sergeykoznov
Sergey Koznov

About this gig

3D modeling, texturing, and rendering are key processes in the creation of digital 3D graphics used in various industries, including video games, movies, architecture, and product design.


1. 3D Modeling

3D modeling is the process of creating a mathematical representation of a three-dimensional object. This is done using specialized software such as Blender, Autodesk Maya, or 3ds Max. The models are made up of vertices, edges, and faces which define the shape of the 3D object. Techniques such as polygonal modeling, NURBS (Non-Uniform Rational B-Splines) modeling, and sculpting are commonly used.


2. Texturing

Texturing involves applying images (textures) to the 3D models to give them color, detail, and surface texture. This process is done using software like Substance Painter, Adobe Photoshop, or GIMP. Textures can include diffuse maps (color), normal maps (surface detail), bump maps (height information), and specular maps (reflectivity). UV mapping is a crucial step in texturing, where a 2D image is correctly mapped onto the 3D model.


3. Rendering

Rendering is the process of generating a final image or animation from a 3D model. This involves calculating light, shadow

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Get to know Sergey Koznov

Sergey Koznov

find me at the artstation by the my name to see more awesome 3d models

5.0(6)
  • FromUkraine
  • Member sinceApr 2021
  • Last delivery1 year
  • Languages

    English
Hard-surface modeling (Blender, Maya, 3ds Max), rendering (Cycles, Arnold, V-Ray, Marmoset Toolbag) texturing (Substance Painter/Designer). Portfolio: artstation(dot)com/sergeykoznov Skills: • hard-surface modelling • 3D visualization of interiors, exteriors, objects, etc. • modelling according to the traditional pipeline: - draft - mesh (high-poly, low-poly) - UV-unwrapping - baking - texturing • animation, rigging • PBR mail: koznov.sergey@gmail(dot)com studio: yoneeka(dot)com

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