I will develop your unreal engine 5 game in blueprint


About this gig
I build complete games in Unreal Engine 5 from a rough idea on a napkin to a
playable, shippable build.
If you have a game concept and need someone who can actually execute it end-to-end
(systems, mechanics, UI, polish not just a tech demo), that's what I do full-time. I
work in both Blueprint and C++, and I'll tell you honestly which one fits your project
instead of defaulting to whichever is easier for me.
What I typically build:
Playable vertical-slice prototypes to validate an idea or pitch to
investors/publishers
Full single-player builds (RPG, horror, survival, puzzle, simulation, top-down,
FPS/TPS)
Core gameplay loops: movement, combat, inventory, save systems, UI/UMG, AI
Console-ready and mobile-optimized builds
How I work: I don't disappear for two weeks and reappear with a surprise. You'll get a
build/branch to test at agreed milestones, a short update on what changed and why, and
a heads-up the moment I hit a design question that needs your input instead of me
guessing.
I've shipped 10 projects and I structure every job the same way: a short scoping call or
written brief first, so the package I quote actually matches what you need not a
generic tier.
Message me with you
Get to know Shani
Unreal Engine Developer
- FromPakistan
- Member sinceJul 2026
Languages
Urdu, English, Arabic
Other Game Development Services I Offer
FAQ
Do you write design documents?
I can turn a rough concept into a lightweight design doc as part of scoping, but for Premium builds I recommend you own the design direction; I execute it.
Can you use my existing art assets?
Yes, send them in requirements; if you don't have any yet I'll use placeholder/marketplace assets so we can test mechanics first.
Will I own the source code?
Yes, full source and project files transfer to you on final delivery.
Do you do mobile?
Yes, mention it in requirements so I scope for mobile performance targets from day one.
