I will gameplay systems combat ai inventory and gas

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shani692
S
shani692
Shani

About this gig

Combat, AI, and inventory are the systems that make a game feel like a game instead of a tech demo and they're also the systems most tutorials only cover halfway.

I build these full-time, including migrating projects to Unreal's Gameplay Ability System (GAS) when a project has outgrown a simple health/damage Blueprint setup and needs something that scales.


What I build:

  • Melee and ranged combat systems (hit detection, combo chains, damage, hit reactions)
  • Gameplay Ability System setup: abilities, effects, attributes, gameplay tags
  • Enemy AI with Behavior Trees and EQS patrol, chase, cover-seeking, group behaviors
  • Inventory, crafting, and equipment systems with save/load support
  • Weapon systems (melee, ranged, throwables) with modular attachment support


I scope every job against your actual project rather than quoting blind send your current setup and the feature you need, and I'll tell you which package fits and why.

Get to know Shani

Shani

Unreal Engine Developer

  • FromPakistan
  • Member sinceJul 2026
  • Languages

    Urdu, English, Arabic
Welcome to my profile! I'm Zeeshan, but you can call me Shani. I'm an Unreal Engine developer working in UE5 and UE4, using both Blueprint and C++. I build full games, multiplayer systems, combat/AI/inventory features, and fix projects that have stalled or broken. I always scope a job honestly before quoting, so you know exactly what to expect. Every project comes with clean, documented source code that's fully yours to keep. Not sure which service fits what you're building? Send me a message first happy to point you in the right direction.

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