I will do 3d character rigging and game ready animations in blender

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Sherif

About this gig

Hi! I am Sherif, a 3D animator and rigger focused on game development. 


I have practical experience working on indie game projects, creating game-ready character rigs and locomotion loops in Blender and Unity. If you need clean, functional rigging or basic animations for your project, I'm here to help.


What I Can Do For You:

- 3D Character Rigging using Rigify or custom bone setups in Blender

- Clean Weight Painting to ensure smooth mesh deformations

- Game-Ready Animations (Idle, Walk, Run, Jump, etc.)

- Properly exported FBX files ready to be used in Unity


My Approach:

- Honest communication about what I can and cannot do

- Clean and functional work optimized for game engines

- Willingness to revise and tweak until the rig/animation fits your needs


Note: Please message me before placing an order and send your character model (.blend or .fbx). This way, I can inspect the mesh and make sure I can deliver exactly what you need!

Get to know Sherif

Sherif

3D Animator and Rigger

  • FromTurkey
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    Turkish, English
Hi! I'm Sherif, a 3D Character Animator and Rigger focused on creating clean, functional animations and rigs for video games. I work primarily with Blender and Unity to prepare game-ready bipedal characters, build solid Rigify setups, handle weight painting, and animate smooth locomotion loops (idle, walk, run). I focus on delivering neat work that integrates smoothly into game engines without issues. Skills & Tools: - Blender (Rigging, Rigify, Weight Paint, Locomotion Loops) - Unity (Animation Setup, Animator Controllers) Feel free to send me a message with your project details!