I will create a prototype of your xr game


Vetted Pro
Vetted by Fiverr Pro
Shiki Nobuhisa was selected by the Fiverr Pro team for their expertise.
About this gig
Do you have an idea for an VR or AR game that you want to bring to life?
Let me work with you in the prototype of your game. I will help you to test your ideas and bring them to life with working mechanics that will help you to understand what makes your game tick, and improve when moving into production.
The prototype will be made with:
- Unity 6
- C#
- OpenXR
With the basic package, you will get:
- Basic mechanics of your game
With the standard package you will get:
- Basic mechanics of your game
- Secondary mechanics like stage selection, character selection, etc
- One revision of the prototype
With the premium package you will get:
- A full prototype with all the mechanics and full game flow
- A project that has been thought from the ground up to be scalable into a full working game
- Basic documentation of the project
- Tree revisions of the prototype
Be aware buying a package, the game mechanics cannot contain complex graphical or mathematical algorithm, require very specific libraries or hardware among other out of scope things.
If you want these and some other things not included in the packages, please ask for more information.
Get to know Shiki Nobuhisa
Vetted Pro
Game Developer, xR Developer and Computer Vision Developer
Shiki Nobuhisa is part of the Fiverr Pro catalog and has been hand-picked by a dedicated Fiverr Pro team for their skills and expertise.
Vetted for
Game Development
- FromJapan
- Member sinceJul 2023
Languages
English, Spanish, Japanese
My Portfolio
FAQ
Is the project not scalable in the basic or standard package?
All the source code provided should be able to be used in the final production of the game with some tweaks, but only the premium package will provide out of the box scalability using standard modular and scalable coding practices to ensure a smooth transition to a full game production.
What will a revision contain?
The revisions will be to some main mechanic of the game, outside of what was originally planed. This is because in the course of the creation of the prototype ideas might change, so when the idea change and what something different, that counts as a revision.
Will creating a completely different game mechanic count as a revision?
Most of the times no. The revisions have to be within the general original concept for the prototype. Anything that is too out of scope will not count as a revision, so if you want to get more radical changes ask for a custom solution.
Can the prototype connect to a server or have online multiplayer functionality?
For packages, no. The prototype will be offline and if it is the prototype for a multiplayer game, offline mechanics single screen mechanics will be used instead. If you want a fully online prototype, please ask for a custom solution.
Will this prototype contain models or animations?
It will contain placeholder models and animations. If some of these are essential to the game, the placeholder will contain a little bit more of detail, but it will be just a placeholder.
Will the project contain sounds or music?
For standard and premium packages it will contain very basic placeholder free sounds and music. If your mechanics require sound or music interaction, as long as it is not that complex it will be included in the package. For more complex sound or music interaction, ask for a custom solution.

