I will create a pixel art dungeon tileset for rpg maker, unity, and godot games


About this gig
Your dungeon looks like every other free tileset on itach.io. You know it. Your Players will too.
I make custom pixel art dungeon tilesets built for RPG Maker, Unity, and Godot, grid-perfect, engine-ready, and sized to YOUR game from day one.
No reformatting. No guessing. Just drop them in and build.
What you get:
- Walls, floors, doors, pillars, traps & décor
- 16×16 or 32×32 px, your choice
- PNG spritesheet + individual tiles
- Auto-tile formatted for RPG Maker (A/B/C sheets)
- Aseprite source file on Standard & Premium
- Organized layers, clean workflow, zero headaches
I've built tiles for dungeon crawlers, horror RPGs, roguelikes, and top-down adventures. Stone dungeons, crypts, fire-lit caves, if your world has a dark corner, I'll tile it.
"You've put months into your game. Don't let a generic tileset kill the immersion right before the finish line."
Message me first, tell me your engine, grid size, and the vibe you're going for. I'll tell you exactly what you need and we start fast.
Your dungeon deserves better than a free pack everyone else is using.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Oyewole
Pixel art, game art and illustration for indie games, creators and stories
- FromNigeria
- Member sinceJun 2026
- Avg. response time1 hour
Languages
Greek, English
Other Game Art Services I Offer
FAQ
What information do you need from me before starting?
Just three things: your engine (RPG Maker, Unity, or Godot), your tile size (16×16 or 32×32 px), and the vibe you're going for, dark stone dungeon, haunted crypt, fire cave, and so on. A reference image from a game you love always helps. Message me before ordering and I'll confirm everything.
Will these tiles actually work in my engine without me having to reformat anything?
Yes, that's the whole point. Every tileset I deliver is built to your engine's exact specs. RPG Maker orders get properly formatted A/B/C tile sheets. Unity and Godot orders get clean PNG spritesheets with correct grid alignment and named layers. You drag it in and it works. No resizing, no slicing.
I already have some art in my game. Can you match my existing style?
Absolutely. Send me screenshots or samples of your current assets when you message me. I'll match your pixel size, color palette, shading style, and tile dimensions so the new tiles blend right in. This is one of the most common things I do, your game should look like one world, not a collage.
What file formats will I receive?
All orders include a PNG spritesheet and individual tile PNGs with transparent backgrounds. Standard and Premium orders also include the Aseprite source file (.ase) with all layers intact, so you can tweak colors, swap tiles, or build on top of the work yourself without starting from scratch.
Can I use these tiles in a game I sell commercially?
Commercial use is included in the Premium package. Basic and Standard orders are licensed for personal and non-commercial projects. If you're building a game you plan to sell on Steam, itch.io, or any platform, go with Premium, or message me and we'll sort it out.
What if I need more tiles than what the package includes?
Message me before ordering and I'll give you a custom quote. Most large projects get a better deal as a custom order, you tell me exactly what you need (extra zones, extra tile types, extra animated elements) and I'll price it fairly. No bloated packages, no paying for tiles you'll never use.
Can you animate tiles like water, fire, lava, or torches?
Yes. Animated tiles are included in Standard (2 animations) and Premium (5 animations). They're delivered as sprite strip PNGs,each frame side by side, ready to plug into your engine's animation system. Common ones I do: water flow, torch flicker, lava bubble, magic rune pulse, fire pits.

