I will make pixel art character pixel sprite sheet pixel animation pixel game assets


About this gig
Need pixel art animation that actually work in your game engine, not stiff, not blurry, not broken on import?
I create hand-drawn pixel art animation for indie developers, game jammers, and digital artists. Every frame is drawn pixel by pixel in Aseprite, clean grids tight palettes, no AI shortcuts.
WHAT I CAN ANIMATE
- Idle animations
- Walk cycles and run cycles
- Attack, slash, shoot, cast
- Jump, fall, land
- Hurt and death
- Enemy / NPC movement
- Objects: coins, flames, water, chests, doors
- Effects: explosions, magic, particles, UI elements
WHAT YOU GET
- Transparent PNG sprite sheet (engine-ready)
- Individual frames as PNG files
- GIF preview so you can review motion before implementation
- Proper frame naming for clean import
- Aseprite source file (Premium package or add-on)
WORKS WITH
Unity · Godot · GameMaker · RPG Maker · Construct · GDevelop · any engine
HOW IT WORKS
- You send reference art, animation list, canvas size, and engine
- I send a static draft for approval before animating
- You review the animated sprite sheet
- Revisions if needed final delivery
Not sure what you need? Message me before ordering. I'll give you an honest quote based on your actual project, no upselling.
Get to know Oyewole
Pixel art, game art and illustration for indie games, creators and stories
- FromNigeria
- Member sinceJun 2026
- Avg. response time1 hour
Languages
Greek, English
FAQ
What canvas sizes do you work in?
I work in any size — 16×16, 32×32, 48×48, 64×64, or custom. Just tell me what your game uses and I'll match it.
Can you match my existing art style?
Yes. Send me a reference sprite or character sheet and I'll match your palette, proportions, and overall style as closely as possible.
What file formats do I get?
Every order includes a PNG sprite sheet, individual frame PNGs, and a GIF preview. Aseprite source files are included in the Premium package or available as a paid add-on.
Do you use AI tools?
No. Every pixel is drawn by hand in Aseprite. No AI upscaling, no blurry edges, no misaligned frames.
My game uses Unity/Godot, will it work?
Yes. Tell me your engine and I'll format the sprite sheet and frame naming to match what that engine expects. No extra work on your end.
I need more animations than your packages include. What do I do?
Message me before ordering. I'll put together a custom package for your exact list, usually cheaper than stacking multiple basic orders.

