I will build custom unity gameplay systems and mechanics

S
shockingshourya
S
shockingshourya
Shouryaa

About this gig

Is your game idea stuck because the core systems just aren't coming together?

I build custom Unity gameplay systems and mechanics in C#, for both 2D and 3D games combat, inventory, save/load, crafting, NPC behavior, and more.

What I can build for you:

  • Combat systems health, damage, hit reactions, combos
  • Inventory and crafting systems
  • Save/load systems with persistent data
  • Basic NPC and enemy AI behavior
  • UI integration for any of the above

Why work with me:

I have hands-on experience in systems design and Unity development from shipped game projects, backed by a B.Des in Game Design and a Unity Certified Associate certification. I focus on clean, modular code that you can actually build on, not throwaway prototypes.

What you receive:

  • Fully working Unity scripts (C#)
  • Clean, commented, modular code
  • Source files included
  • Brief setup documentation
  • Revisions until you are satisfied

How it works:

  1. Share your game concept and which system you need built
  2. I scope and confirm the approach with you before starting
  3. I build, test, and deliver the working system

Not sure which systems your game needs first? Message me happy to advise honestly before you order.

Get to know Shouryaa

Shouryaa

Turning Data and Game Systems Into Working Solutions Using Python and Unity

  • FromIndia
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    English, Hindi
I build practical technical solutions across data automation and game systems. Whether it's a messy spreadsheet or a level that needs to feel right, I approach both the same way — understand the system, then build it cleanly. Data: Python automation, ETL pipelines, dashboards (Plotly, Power BI) Game Dev: Unity development, greybox/level design (Unity & Unreal), VFX in Unity MBA in Finance & Business Intelligence + B.Des in Game Design — structured thinking applied to both technical sides.