I will develop your cross platform 3d or 2d multiplayer game
About this gig
Need a 3D or 2D multiplayer game that runs smoothly on PC, mobile and web? I build cross-platform online games in Unity, and my shooters have reached 200K+ players across Steam, Epic, WebGL, Android and iOS.
What I can build for you:
- Online multiplayer: PvP, PvE and co-op (Photon Fusion, PUN2, Realtime)
- Lobbies, matchmaking, ranked play and leaderboards
- Gameplay systems: combat, weapons, vehicles, progression, clans
- Cross-platform builds: Windows, Android, iOS, WebGL, Mac
- Network optimization for low-end phones and unstable connections
- Backend and APIs (Node.js, PHP, AWS) and optional blockchain features
I've shipped multiplayer games on Steam, Epic, Google Play and the App Store, with 200K+ players in total.
Message me before ordering with your game idea, platform and budget, and I'll tell you what's possible and how long it will take.
Get to know Shubham Pandit
- FromNepal
- Member sinceDec 2020
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
Q: Which game engine and networking do you use?
A: I work in Unity with C#, and use Photon (Fusion, PUN2, Realtime) for online multiplayer. If your project uses something else, message me first and I'll tell you whether I can work with it.
Q: Can you work on my existing game, or only build new ones?
A: Both. I can add multiplayer, new features or bug fixes to an existing Unity project, or build a new game from scratch. Send me your project details before ordering.
Q: Which platforms can you build for?
A: Windows, Mac, Android, iOS and WebGL, including crossplay between them. Tell me your target platforms and I'll confirm what's realistic for your game.
Q: Do you provide the source code?
A: Yes. Source code is available as a package option or as an extra. You'll get the full Unity project.
Q: Can you publish the game to the App Store or Google Play?
A: Yes, as an extra. I can prepare the build and upload it. You'll need your own developer account, which I'll help you set up if needed.
Q: Do you provide art, models or animations?
A: I focus on programming, gameplay and networking. If you have your own assets, I'll integrate them. Otherwise I can use placeholder assets, or you can source art separately.
Q: What do you need from me to start?
A: A short description of your game idea, target platforms, number of players per match, and any reference games.

