I will create 3d gameready assets with clean topology, bake, uv

S
shurys
S
shurys
Shurys

About this gig

Welcome to my Professional 3D Game Art & Asset Creation Gig!


Are you looking for optimized, high-quality, and engine-ready 3D models? I am a 3D Artist with 1.5 years of experience, currently transitioning to a Mid-level specialist. I have clocked over 1,370 hours in Blender and have commercial experience working in a game studio. 


My Tech Stack:

  1. Blender (Advanced modeling, layout, and optimization)
  2. Substance Painter (Realistic PBR & Hand-painted texturing)
  3. Marmoset Toolbag 5 (Flawless baking and high-end rendering)


What I can do for your project:

  • High-to-Low Poly Workflow & Clean Baking
  • Optimized Low-Poly Geometry & Clean Topology (Perfect for game engines)
  • Advanced PBR Texturing & High-Quality Normal Maps
  • Efficient UV Mapping (Maximum texel density and tight packing)
  • Hand-Painted Texture Style (Stylized assets)


My Specialization:

I mainly focus on first-person (1st person) assets and highly detailed tactical/military gear, including:

Tactical axes and machetes, weapon scopes, binoculars, flasks, combat knives, and military gear. I am also highly experienced in creating furniture and interior props.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Shurys

Shurys

3D modeling

  • FromUkraine
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    English
junior+/middle in 3d Gameready industry. Substance painter, Blender, Marmoset 3D Artist specializing in game-ready prop and weapon modeling. My core workflow includes high-to-low poly baking, clean topology creation, PBR texturing, and efficient UV mapping. I mainly focus on creating realistic assets, hard surface objects, and weapons (both firearms and melee). I have a solid understanding of optimization and geometry for games, ensuring all assets are fully prepared for implementation into game engines. What i'm do? props guns tactical stuff military stuff asset.

My Portfolio