I will develop gameplay mechanics in unreal engine with cpp and blueprints


About this gig
I implement gameplay features in Unreal Engine to your spec, in C++, Blueprints, or both.
I am a C++ / Unreal Engine developer with 7 years in professional software development, 5 of them in games. Shipped work includes race start and finish logic, shooter systems, interactive world objects and multiplayer ready gameplay logic. Before games I spent two years in systems engineering, so I care about architecture and performance, not just making it work.
WHAT I CAN BUILD
Inventory, pickup and interaction systems.
Character abilities, shooting and combat logic.
Race, scoring, timer and objective systems.
Save and load, and player progression.
Multiplayer ready replicated logic.
Integration into your existing codebase without breaking it.
You get clean commented code that follows your project architecture, plus the source files.
Please send your spec or a short description before ordering so I can give you an honest estimate.
Get to know Shushanik
Unreal Engine UI Developer, CPP Game Developer
- FromArmenia
- Member sinceMar 2021
- Avg. response time1 hour
Languages
English, Armenian, Russian
Other Game Development Services I Offer
FAQ
Can you work inside my existing Unreal project?
Yes. I have spent five years extending existing commercial codebases. I follow your project conventions and deliver on a separate branch so nothing breaks.
Do you write the logic in C++ or Blueprints?
Whichever fits your project. I usually put core systems in C++ for performance and expose tunable parameters to Blueprints so your designers can iterate without touching code.

