I will profile and optimize your unity game for maximum performance


About this gig
I specialize in high-performance Unity architecture. I'll analyze your code, fix bottlenecks, and document improvements to make your game faster. Services range from quick fixes to deep performance & code architecture overhauls.
I will implement event systems, decouple major systems, cache resources, optimize hot paths, and create cache-coherent data structures that will enable extremely high frame rates.
Get to know Noah Van Til
Professional Game Systems Programmer
- FromUnited States
- Member sinceMar 2021
Languages
English
My Portfolio
FAQ
What experience do you have with game optimization?
I have 5+ years in low-level high performance engine development as well as experience developing custom systems for maximum memory & cpu efficiency.
Can you work with large or complex projects?
Yes. I specialize in heavy, action‑driven, or system‑dense projects. If your project is extremely large, I may request a trimmed version for profiling
Do you sign NDAs?
Yes — I’m comfortable working under an NDA. Just send it before the order begins.
Can you fix crashes or bugs?
If the issue is performance‑related (memory leaks, GC spikes, heavy scripts, physics overload, etc.), I can fix it. General gameplay bugs are outside the scope unless they directly impact performance.
Will you explain the changes you make?
Yes. You’ll receive clear documentation or notes describing what was optimized, why it mattered, and how it affects your game long‑term
Do you work on mobile performance?
Absolutely. Mobile optimization is one of my specialties — including memory reduction, GC cleanup, batching, and low‑end device tuning.
Can you reduce my build size?
Yes. I can remove unused assets, strip assemblies, optimize textures, clean dependencies, and apply compression strategies to shrink your build significantly.
How much FPS improvement can I expect?
Every project is different. I don’t promise specific numbers, but I do guarantee measurable improvements based on profiling data and targeted fixes
Can you work with any Unity version?
Yes — I support all modern Unity versions, including LTS releases. If your project uses experimental features or custom pipelines, just let me know.
What do you need from me to get started?
A Unity project (or a trimmed‑down reproducible version), your target platform, and a short description of the performance issues you’re facing. If the project is large, I may ask for a specific scene or build

