I will profile and optimize your unity game for maximum performance

S
sigaam
S
sigaam
Noah Van Til

About this gig

I specialize in high-performance Unity architecture. I'll analyze your code, fix bottlenecks, and document improvements to make your game faster. Services range from quick fixes to deep performance & code architecture overhauls.


I will implement event systems, decouple major systems, cache resources, optimize hot paths, and create cache-coherent data structures that will enable extremely high frame rates.

Get to know Noah Van Til

Noah Van Til

Professional Game Systems Programmer

  • FromUnited States
  • Member sinceMar 2021
  • Languages

    English
I’m a self-taught game developer with 5+ years of deep experience in low-level engine programming (OpenGL/Vulkan), C++/C# optimization, and game architecture. I’ve worked on everything from Quake 3 engine modifications to clean, scalable Unity/Godot systems.

My Portfolio