I will create best 3d characters with clean topology for movies and game engines
About this gig
Looking for professional, game-ready characters for your game or real-time project?
I specialize in creating optimized, production-ready 3D models using industry-standard workflows followed by professional game artists. My focus is on cute 3d characters that are visually detailed while remaining optimized for real-time performance. I can also create 3D environment for the models.
I might be new on Fiverr but I have a great working experience in creating 3D human models. I have worked as an Animation specialist in a US-based company. I am passionate about creating 3D models.
What I offer
High-poly and low-poly 3D modeling
Clean topology optimized for games
Proper UV unwrapping
Cloth simulation for realistic fabric parts
Texture baking (Normal, AO, Roughness, Metallic, etc.)
All models are created with correct scale, proportions, and material definition for smooth use in game engines.
Why choose me
- Professional game-art workflow
- Attention to detail and realism
- Game-engine optimized assets
This gig is best for clients who want quality over shortcuts.
Message me before ordering to discuss your character design, game design, and requirements.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Simi B
Blender Artist that creates best low poly and stylised 3d characters
- FromIndia
- Member sinceMar 2019
- Avg. response time1 hour
- Last delivery8 months
Languages
English
My Portfolio
FAQ
1. What type of assets do you create in this gig?
I create game-ready props and real-time 3D assets such as weapons, gear, and equipment optimized for video games, Unreal Engine, Unity, and interactive projects.
2. Are the props optimized for game engines?
Yes, all props are built with clean topology and optimized geometry for real-time use in game engines while maintaining realistic detail and performance.
3. Do you provide both high-poly and low-poly models?
Yes, I create both high-poly and low-poly versions for proper baking, allowing accurate normal maps and efficient in-game asset performance.
4. Do the assets include UVs and baked textures?
Yes, each model includes proper UV unwrapping and texture baking such as Normal, AO, Roughness, and Metallic maps for PBR game-ready workflows.
5. Do you simulate cloth for gear?
Yes, I use cloth simulation for fabric parts like straps, covers, and gear pieces to achieve realistic prop shapes and surface details.
6. Are these props suitable for Unreal Engine and Unity?
Yes, the assets are suitable for Unreal Engine 4, Unity, and other real-time engines, following standard game-art and optimization practices.
7. Can you work from references or real-world military items?
Yes, I can model military props using reference images, concepts, or real-world inspiration to achieve accurate proportions and realistic details.
8. Do you provide renders or previews of the props?
Yes, I can provide Marmoset render shots and optional Unreal Engine scene previews for portfolio, store pages, or presentation purposes.
9. Who is this gig best suited for?
This gig is ideal for game developers, studios, and creators who need high-quality game assets and production-ready 3D props instead of low-effort models.
10. Should I message you before ordering?
Yes, discussing your prop, scope, and requirements before ordering is recommended so the asset matches your technical needs and project goals.

