I will model a photorealistic 3d car exterior, interior for games and visualization

S
simon_keller01
S
simon_keller01
Simon Keller.

About this gig

Need an accurate, detailed 3D car model for your studio, game, or visualization project?


I model complete vehicles exterior and interior from photos, blueprints, sketches, or reference material, built for real production pipelines.


WHAT I MODEL:


  • Exterior: full body panels, wheels, lights, mirrors, glass, and trim
  • Interior: dashboard, seats, steering wheel, center console, door trim, cabin details
  • Modeled to accurate proportions and matched to your reference standard


QUALITY:


  • Accurate proportions and clean topology on every model
  • Geometry density matched to your use case, low-poly for real time engines, high-poly for close-up renders and animation


USE CASES:


  • Visualization
  • Game development
  • Configurators
  • AR/VR
  • Animation
  • Product presentations


FILE FORMATS:


  • OBJ and FBX standard
  • 3DS and other formats on request


PACKAGES:

  • Basic = exterior only
  • Standard = exterior + interior
  • Premium = complete model + UV mapping + texture-ready setup for your target platform


Before ordering, message me your reference images, use case, and any format/poly-count requirements so I can confirm scope before starting.


Thanks!

Simon Keller,

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Simon Keller.

Simon Keller.

Automotive 3D Modeler, Car Modeling, 3D Printing and Production Ready Assets

  • FromGermany
  • Member sinceAug 2026
  • Avg. response time2 hours
  • Languages

    English, German, French, Spanish
I’m Simon, an automotive 3D modeler with 7+ years of experience creating accurate car exteriors, interiors, printable parts, and detailed scale replicas. I build clean, production ready 3D assets for visualization, games, configurators, digital collectibles, and 3D printing, working from photos, blueprints, and technical references. My workflow covers reference-based modeling, mesh repair, retopology, UV mapping, texturing, part separation, and format conversion between OBJ, FBX, and STL. I focus on precise proportions, clean topology, logical assemblies, and reliable file delivery.

My Portfolio

Other Industrial & Product Design Services I Offer