I will develop c opengl and glew graphics apps, engines or simulations

S
simuflux
S
simuflux
SimuFlux

About this gig

Are you looking for a high-performance, custom-built application or graphics system? I will develop native desktop applications, interactive simulations, and custom rendering engines tailored to your exact needs using C, OpenGL, and GLEW.

By avoiding heavy third-party engines, your project will run at maximum hardware speed with a minimal memory footprint and zero bloatware.


️What I Can Build For You:

  • Custom Graphics Engines: Lightweight 2D/3D rendering pipelines built from scratch.
  • Interactive Simulations: Physics, particle systems, and mathematical visualizations.
  • Desktop Applications & GUI Tools: Native software with efficient OpenGL-accelerated interfaces.
  • 2D/3D Games & Prototypes: Retro games or modern low-level custom game engines.
  • Shader Development: Custom GLSL shaders for advanced lighting, shadows, and post-processing.
  • Debugging & Optimization: Fix memory leaks, bottleneck optimization, and OpenGL state bugs.

Technical Stack:

  • Language: Pure, optimized C code.
  • Graphics API: Modern or Legacy OpenGL.
  • Extension Loader: GLEW (or Glad if preferred).
  • Windowing/Input: GLFW, SDL2, or FreeGLUT.


Why Choose Me?

  • Clean & Documented Code: Well-structured C files with clear comments.

Get to know SimuFlux

SimuFlux

High Performance C Lua Developer Raylib Systems

  • FromCzech Republic
  • Member sinceJul 2026
  • Languages

    Czech, English
Welcome to my profile. I am a software developer focused on high-performance, low-level programming. Specializing in C and Lua, I build optimized 2D/3D applications, custom tools, audio engines, and interactive simulations using frameworks like Raylib and SDL2. My priority is delivering memory-clean, modular, and reliable code that just works. Whether you need a bug fixed or a tool built from scratch, let's bring your technical projects to life!"

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