I will design roblox maps, environment assets, and low poly game worlds


About this gig
Transform your game idea into an immersive reality with custom Roblox Environments!
I build high-performance, visually stunning maps and asset packs tailored for any genrefrom vibrant simulators to gritty horror experiences. By combining custom 3D models with Robloxs native terrain and lighting tools, I create worlds that players never want to leave.
What's Included:
- Custom 3D Props: Unique buildings, foliage, and furniture (No free models!).
- Optimized Performance: Clean geometry to ensure zero lag on mobile and console.
- Lighting & Atmosphere: Expertly tuned skyboxes, fog, and post-processing.
- Modular Kits: Easy-to-use sets for you to expand your world effortlessly.
- Navigation Ready: Perfectly baked NavMesh for AI and player movement.
The Professional Edge:
I focus on unique silhouettes and efficient texture memory, ensuring your game looks premium while maintaining a high FPS. All work is 100% original and ready for commercial use.
Stop using generic kits. Lets build an iconic world for your community today!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Luffy Leo
3D Modelling
- FromUnited Kingdom
- Member sinceApr 2026
Languages
English
FAQ
Do you use free models from the Toolbox?
Never. Every asset is modeled from scratch in Blender to ensure your game is unique and safe from "copycat" claims.
Is the map optimized for mobile players?
Yes! I use efficient mesh-part instancing and LOD (Level of Detail) techniques to ensure smooth performance on all devices.
Can you work with a specific art style like 'Stylized' or 'Realistic'?
Definitely. I can adapt to low-poly, mid-poly, or realistic PBR styles depending on your game’s vision.
Will you organize the Workspace for me?
Yes, all assets are delivered neatly folder-structured in a .rbxl file, labeled and ready for your scripters to take over.

