I will 3d character modeling unreal engine 5 character 3d game metahuman rigging ue4


2 orders in queue
About this gig
Need a custom 3D character built for Unreal Engine 5? I create game ready Unreal Engine characters custom MetaHumans, and production ready character assets tailored to your project.
I work with indie developers game studios Unreal Engine developers virtual production teams and creators who need custom characters rather than generic marketplace assets.
What I can create
- Custom Unreal Engine 5 character modeling
- MetaHuman character creation and likeness sculpting
- Character sculpting and manual retopology
- Marvelous Designer clothing and UV unwrapping
- PBR texturing with Substance Painter
- Chaos Cloth setup
- UE5 Mannequin-compatible rigging
- ARKit 52 facial blendshapes and facial rigging
Technical deliverables:
- Optimized skeletal mesh
- Clean UVs and game-ready topology
- FBX, OBJ or USD files
- Unreal Engine project files when included in your package
- Commercial-use licensing
Whether you need a realistic game character, custom MetaHuman likeness based character, or an existing design converted into a production-ready Unreal Engine asset I can build the character around your requirements
Please message me before ordering with your character references, project requirements, and desired
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know MALEEKEY
3D CHARACTER MODEL
- FromNigeria
- Member sinceApr 2026
- Avg. response time2 hours
Languages
English
FAQ
Are these character assets fully compatible with the Unreal Engine 5.4 and 5.5 skeletons?
Yes. Every character model is custom-rigged and thoroughly retargeted to align with the standard Unreal Engine skeletal structures. This ensures that any standard animation pack, locomotion controller, or marketplace animations will function flawlessly out of the box.
Can custom garments be built for an existing Epic Games MetaHuman?
Absolutely. Custom garment modeling, texturing, and rigging are primary specialties. Garments are built inside Marvelous Designer, optimized in Maya or Blender, and skin-weighted to your target MetaHuman skeletal structure to guarantee seamless, clipping-free integration.
Is Chaos Cloth physics set up for character apparel?
Yes. Premium character services include full Chaos physics mapping. Dynamic collision parameters and cloth parameters are meticulously configured directly in Unreal Engine, ensuring realistic fabric swaying, folding, and interaction with the character's movement.
Do the rigs support Apple ARKit facial tracking?
Yes. Both the Standard and Premium packages deliver characters equipped with exactly 52 ARKit facial morph targets (blendshapes). This ensures immediate plug-and-play compatibility with live facial tracking tools like Live Link Face, iClone, and VTuber capture frameworks.
Can these characters be used in commercial game releases or commercial projects?
Yes. All delivered models include comprehensive commercial licensing rights. The buyer retains complete ownership of the intellectual property, allowing use across games, films, advertising, or virtual production pipelines.
Can multiple matching NPC or modular armor configurations be generated?
Yes. If your game design requires modular configurations (e.g., swapping armor plates, changing gloves, or modular hair), a custom quote can be generated to deliver a unified, modular asset pack utilizing a singular, standardized master rig.
What files will be received upon project delivery?
The standard delivery package includes optimized skeletal meshes in FBX, OBJ, or USD formats, clean UV maps, PBR textures (Albedo, Normal, Roughness, Metallic, Ambient Occlusion), and a pre-configured Unreal Engine project file.

