I will create post apocalyptic game environment abandoned level design in unity and ue5


About this gig
Bring your post apocalyptic world to life with fully realized 3D environments built for Unity and Unreal Engine 5. I specialize in abandoned towns, decayed cityscapes, overgrown ruins, wasteland level design, and dystopian survival settings, from quiet suburban decay to flooded docks and collapsed infrastructure.
What I offer:
- Post apocalyptic environment art (abandoned towns, ruined cities, wasteland terrain)
- Level design for survival, horror, and open world games
- Modular decay and ruin asset kits (buildings, debris, overgrowth, rusted structures)
- Full PBR texturing (Substance Painter, Substance Designer) with weathered, grime, and rust materials
- High detail sculpting (ZBrush) for damaged geometry
- Lighting and atmosphere passes for mood driven scenes
- Engine ready delivery in Unity or Unreal Engine 5
- Related niches: zombie survival, DayZ style, nuclear fallout, dystopian RPG, urban and rural decay, FiveM abandoned maps
Every scene is built from blockout to final polish with real time performance in mind. Send your references and target engine and I will scope the right package for your project.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Smith
Next Gen 3D Environment Artist, Unity and UE5 Level Designer
- FromUnited Kingdom
- Member sinceJul 2026
- Avg. response time1 hour
Languages
English, French, German
FAQ
Which engines do you deliver in?
I deliver in Unity or Unreal Engine 5. Let me know your target engine before ordering so I can scope the correct file format and setup.
Do you build a single scene or a modular asset kit?
Both. Basic and Standard packages are scene-based (one structure or a full composed scene). Premium includes a modular decay/ruin kit with reusable pieces for level design across multiple areas.
Can you match a specific reference or game style?
Yes. Send reference images or a target game (Days Gone, DayZ, The Last of Us, etc.) and I'll match the tone, whether it's realistic decay or a more stylized wasteland look.
What's included in the PBR texturing?
Weathered, rusted, grime, and overgrowth material sets built in Substance Painter and Substance Designer, tuned to real-time engine performance.
Do you provide source files?
Source files (Maya/Blender project files, Substance projects) are included with the Premium package. Basic and Standard deliver engine-ready assets only.
Can this work for FiveM or other modded game platforms?
Yes, I've built abandoned/decay environments for FiveM maps. Let me know your platform's technical constraints (poly limits, streaming setup) before ordering.
How is lighting handled?
Standard and Premium packages include a full lighting and atmosphere pass in-engine. Basic is delivered unlit for you to light in your own project.
What information do you need from me to start?
Reference images, target engine, scene scale (single structure vs. full street/block), and whether you want realistic or stylized decay.
Do you do zombie survival or nuclear wasteland themed environments?
Yes, this covers post apocalyptic, zombie survival, DayZ-style, nuclear fallout, and dystopian RPG settings, all under the same core environment art pipeline.
Can you extend an existing environment I already have?
Yes, if you send your current scene/assets and target engine, I can review scope and quote extending or re-dressing it in the same style.

