I will create post apocalyptic game environment abandoned level design in unity and ue5

S
smith_en
S
smith_en
Smith

About this gig

Bring your post apocalyptic world to life with fully realized 3D environments built for Unity and Unreal Engine 5. I specialize in abandoned towns, decayed cityscapes, overgrown ruins, wasteland level design, and dystopian survival settings, from quiet suburban decay to flooded docks and collapsed infrastructure.


What I offer:

  • Post apocalyptic environment art (abandoned towns, ruined cities, wasteland terrain)
  • Level design for survival, horror, and open world games
  • Modular decay and ruin asset kits (buildings, debris, overgrowth, rusted structures)
  • Full PBR texturing (Substance Painter, Substance Designer) with weathered, grime, and rust materials
  • High detail sculpting (ZBrush) for damaged geometry
  • Lighting and atmosphere passes for mood driven scenes
  • Engine ready delivery in Unity or Unreal Engine 5
  • Related niches: zombie survival, DayZ style, nuclear fallout, dystopian RPG, urban and rural decay, FiveM abandoned maps


Every scene is built from blockout to final polish with real time performance in mind. Send your references and target engine and I will scope the right package for your project.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Smith

Smith

Next Gen 3D Environment Artist, Unity and UE5 Level Designer

  • FromUnited Kingdom
  • Member sinceJul 2026
  • Avg. response time1 hour
  • Languages

    English, French, German
3D environment artist specializing in next gen game worlds for Unity and Unreal Engine 5. I build open world maps, level layouts, and game ready environments for indie devs, studios, and publishers across fantasy, sci-fi, RPG, FPS, and mobile genres. From single zone blockouts to full open world builds, I combine Maya, Blender, ZBrush, and Substance Painter/Designer with a focus on performance, gameplay flow, and next gen visual fidelity. Milestone based delivery, clear communication, and revisions included on every project. Message me your scope and let's build your world.