I will create animated 3d pbr game models characters maps for unity unreal


2 orders in queue
About this gig
Are you looking for production ready 3D game models, characters and animated assets for Unity, Unreal Engine or a custom Engine?
As a 3D artist and game developer, I create optimized assets specific to your needs and game vision. I focus on clean topology, game ready performance and smooth engine integration.
What I Offer:
- 3D Modelling: Props, environment assets, vehicles and characters.
- PBR Texturing: Stylized or realistic texture maps (up to 4k resolution).
- Game Optimization: Clean low poly topology, retopology, LODs and UV unwrapping.
- Rigging and Animation: Skeletal rigs with custom game animations.
- Engine Integration: Ready to use FBX files and setup for Unity, UE or your custom game engine.
PACKAGE PRICES ARE NOT FIXED AND DEPEND ON PROJECT COMPLEXITY. Please contact me before placing an order to discuss your reference images, poly-count budget and art style so I can give you a custom quote.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ayoola T
Gameplay Programmer and Technical Artist
- FromUnited States
- Member sinceApr 2026
- Avg. response time7 hours
- Last delivery5 days
Languages
English, French, Spanish, German, Portuguese, Japanese
FAQ
Are the package prices fixed?
No, package prices are flexible! Cost depend on the detail, scale and animation complexity of your project. Contact me first for a custom quote tailored to your budget.
What target game engines do you support?
I optimize and test assets specifically for Unity, Unreal Engine and Godot but can work with your custom Engine too as long as you provide me a detailed requirements.
Can you create custom animations for my model?
Yes, I can rig and create custom gameplay animations such as Idle, Walk, Run, Attack or object interactions based on your reference videos or specifications.
What do I need to provide before starting?
Simple send over the concept art, reference images or a clear description of what you need along with target poly-counts or technical engine requirements if you have them.

