I will develop gameplay mechanics and atmospheric levels


About this gig
Are you looking to bring your game idea to life with high-quality mechanics and stunning visuals?
I am an independent game developer specializing in Unreal Engine 5. Currently developing my own sci-fi horror title, I have extensive experience in creating immersive environments and complex gameplay systems using Blueprints. Whether you need a simple prototype or a polished gameplay mechanic, I am here to help.
What I offer:
- Custom Gameplay Mechanics: From health/energy systems.
- Atmospheric Level Design: High-end lighting using Lumen and Nanite for a cinematic feel.
- Blueprint Visual Scripting: Clean and optimized logic for your game actors and systems.
- UI/HUD Design: Professional interfaces created with Photoshop and Corel Draw.
- Prototyping: Turning your GDD into a playable "Vertical Slice."
Why choose me? I am dedicated, punctual, and highly responsible with every project I take on. My goal is to deliver a product that not only works perfectly but also looks amazing.
Please contact me before placing an order so we can discuss the specific needs of your project and ensure the best possible result!
Get to know Murilo Cardoso
Junior Game Developer
- FromBrazil
- Member sinceJan 2026
Languages
English, Portuguese
FAQ
Which version of Unreal Engine do you use?
I primarily work with Unreal Engine 5 to take advantage of technologies like Lumen and Nanite, but I can also work on UE4 projects if needed.
Will I receive the source code/project files?
Yes, all my packages include the source code. You will receive the .uproject and all associated assets so you can continue development or make changes in the future.
Can you create specific mechanics for my game?
Absolutely! I specialize in Blueprint visual scripting. Whether it's a complex player status system (like health, energy, or sanity), inventory, or AI behavior, I can build it for you.
Do you speak English?
Yes! I can communicate clearly in English to discuss all project requirements and ensure we are on the same page regarding game mechanics and design.
