I will develop a 3d sci fi style game environment


About this gig
Hello! Im a 3D/Environment artist. Ill create a high-quality sci-fi or cyberpunk modular kit for your game. All models are optimized and perfectly snap to the Unity grid.
Whats included:
Modules: Walls (solid, window/door), floors, ceilings, arches, columns, corners.
Industrial Decor: Pipes, cables, ventilation ducts.
Sci-Fi Elements: Terminals, panels, glowing holographic screens (Emissive).
Technical Standards (Game-Ready):
Precise Snapping: Pivot points are set strictly along the gridno gaps.
Optimization: Clean low/mid-poly topology built with performance budgets in mind.
Dual UV Workflow: Optimized to reduce draw calls and save VRAM (NOT heavy unique bakes):
UV1: Mapped for a shared Trim Sheet/Normal map for structural details and bevels.
UV2: Reserved for a Mask-based Color Customization (ID maps/vertex color) to change surface colors inside the engine.
Formats: FBX/OBJ, 2K/4K master textures (Albedo/Masks, Trim-Normals, Emissive, AO).
Extra: I can assemble the finished prefabs directly within your Unity project.
Please message me before placing an order to discuss requirements, scale, and references!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Sergey T
3D Environment Artist
- FromRussia
- Member sinceMar 2026
Languages
Russian, English, Ukrainian
My Portfolio
FAQ
Do the modules snap together seamlessly without any gaps?
Yes, absolutely. All pivot points are perfectly placed at the corners or centers of the meshes. They will align flawlessly using grid snapping inside Unity or any other game engine.
Are the models optimized for games (Game-Ready)?
Yes. I create clean low/mid-poly geometry with proper topology and no hidden or wasted polygons. The assets are fully optimized and won't hit your game's performance.
What texture maps are included in the package?
Since this kit uses an optimized workflow instead of unique baking, it includes: Master Trim-Normal (UV1): For panel bevels/details. Color/ID Mask (UV2): For shader color changes. AO, Albedo, Metallic/Smoothness & Emissive: For glowing sci-fi screens and default PBR.
What file formats will I receive?
The primary export format is FBX, as it preserves proper scale and grid settings best. I can also provide OBJ files upon request.
Can I request custom grid sizes (e.g., 4x4m walls instead of 3x3m)?
The primary export format is FBX, as it preserves proper scale and grid settings best. I can also provide OBJ files upon request.
Does the door open separately from the door frame?
Yes, the door is a separate mesh with its pivot point correctly placed at the hinges. You can easily animate it or set up an opening script right away.

