I will develop unity games with multiplayer and mobile optimization
Level 1
About this gig
Professional Unity Development Team | C Sharp, Gameplay & Multiplayer
I lead a full Unity development team delivering complete, production-ready games and prototypes across mobile, PC, console, and VR. We handle everything from gameplay programming to multiplayer systems, giving you one point of contact for your entire project.
Core services:
- Gameplay mechanics & systems: combat, inventory, AI, progression
- C Sharp programming, from scripting to full custom systems
- Multiplayer and networking, using Netcode, Mirror, or Photon
- Mobile and cross platform optimization
- Full prototype-to-production game builds, end-to-end
- UI/UX integration and performance optimization
Because we work as a team, we can take on larger or more technically demanding projects than a solo developer typically can, without sacrificing communication or turnaround time. You get one point of contact managing specialists across programming, systems design, and optimization.
Whether you need a single gameplay feature, a multiplayer system, or a full game built from scratch, we can scope and deliver it.
Message me with your project details so we can discuss scope, timeline, and the right setup for your needs.
Get to know Sohail Khan
Unreal Engine Artist
Level 1
- FromPakistan
- Member sinceApr 2022
- Avg. response time1 hour
- Last delivery4 weeks
Languages
Urdu, Pashto, English
My Portfolio
FAQ
Do you build for mobile, PC, or both?
Both, and console/VR as well. We optimize for whichever platform(s) you're targeting, since mobile in particular needs different performance and memory considerations than PC or console.
Are you working alone or with a team?
I have a full development team behind this gig, covering programming, systems design, and optimization. I act as your main point of contact, so you always talk to one person while the right specialist handles each part of the work.
What multiplayer/networking solutions do you use?
It depends on the project, we work with Unity Netcode for GameObjects, Mirror, or Photon, and recommend the right one based on your scale, budget, and whether you need dedicated servers or peer-to-peer.
Do we provide 3D art services?
Yes we do have our in house art team that covers the 3D aspects of game, from Modeling to animation, we do everything. But these services will cost you extra.
Can you take on a full game project, not just individual features?
Yes, we can handle a project end-to-end, from prototype to a production-ready build, or step in for a specific feature/system if that's all you need.
Do you use Unity's Asset Store packages, or build everything custom?
We use trusted third-party packages where it saves time without compromising quality, but core gameplay systems are built custom to fit your project rather than relying on generic templates.

