I will cleanup ai generated 3d meshes for game assets, film, or animation

S
soreeartemus
S
soreeartemus
T Artemus

About this gig

Need a messy, dense, or difficult-to-use AI generated mesh cleaned up?

I offer manual retopology for 3D models intended for games, animation, rendering, or further production work. My goal is to create clean, practical topology while preserving the shape and character of your original model.

I can help with:

  • Character and creature retopology
  • Hard-surface and prop cleanup
  • Cleaner edge flow for deformation
  • Reducing unnecessary geometry
  • Game-ready mesh optimization
  • Preparing models for UVs, rigging, or texturing

I work primarily in Blender and can deliver the finished mesh in common formats such as FBX, OBJ, or a raw .Blend file.


Please send me your model with your vertex and face requirements.


DISCLAIMER: You must own the model you provide or have permission to modify it. I do not accept models based on copyrighted or established IP unless you have the appropriate rights or authorization to use them.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know T Artemus

T Artemus

3D Character Art, Retopology, Rigging, Texturing

  • FromUnited States
  • Member sinceSep 2026
  • Languages

    English
I’m a 3D character artist specializing in retopology, rigging, UV editing, materials, and PBR texturing. I can help clean up, optimize, and rework existing 3D models for animation, rendering, or game use. I’m especially comfortable working with character models and hard-surface elements, and I care about clean topology, practical deformation, and preserving the original design. I have experience in Blender, Substance Painter, Substance Designer, and Unity.