I will do 3d character modeling, rigging and animate 2d game characters using spine 2d


About this gig
Is your 2D game character still just a static image?
A great character can lose its impact when the movement feels stiff, unnatural, or difficult to implement in your game. Poor rigging, messy deformation, and limited animations can make even a well-designed character feel lifeless.
I can turn your 2D character artwork into a fully rigged and smoothly animated game character using Spine 2D.
What You'll Get
- Professional Spine 2D character rigging
- Bone, mesh, IK & constraint setup
- Smooth 2D game character animation
- Idle, walk, run, attack, jump, hit/death animations
- Clean deformation and natural movement
- Game-ready Spine project files
- JSON, Atlas & PNG exports
- Unity, Unreal and other game-engine friendly files
Perfect For
- Indie & mobile games
- 2D platformers and RPGs
- Game characters & NPCs
- Combat and action characters
- Mobile game animation
- Existing 2D character artwork
Whether you need a simple idle animation or a complete character animation set, Ill build the rig and movement around your character design while keeping the result clean, flexible, and game-ready.
Send me your character artwork and animation requirements, and lets bring your 2D character to life.
Get to know Sorian Wessen
Building Characters Breathing Life into Them
- FromUnited Kingdom
- Member sinceSep 2026
Languages
English, French, German, Spanish
FAQ
What do you need from me to start?
I need your character artwork, preferably as a layered PSD, AI, or separated PNG files, along with the animations you need and any specific movement references.
Can you rig my existing 2D character in Spine 2D?
Yes. I can rig your existing character artwork with bones, meshes, IK, constraints, and deformation for smooth animation.
Can you create mesh-based deformation?
Yes. I can use mesh deformation where needed to create smoother bending and more natural character movement.
Can you create a complete game-ready character?
Yes. I can provide the rigged Spine project together with suitable JSON, Atlas, and PNG exports for game implementation.
Can you work with Unity or Unreal Engine?
Yes. I can prepare Spine files and exports suitable for game-engine workflows. Please mention your engine and technical requirements before ordering.
Do I need to provide separated character parts?
Preferably, yes. Separate layers or body parts make rigging easier and produce better deformation. If your artwork needs separation, contact me first so I can assess it.
Can you create multiple animations for one character?
Yes. The Standard and Premium packages are designed for multiple animation sets.
Can you animate characters other than humans?
Yes. I can work with creatures, monsters, animals, robots, fantasy characters, NPCs, and other 2D game characters.

