I will do rigging for maya, blender, ue5, unity, iclone, metahuman

S
soumenpal04
S
soumenpal04
Spaul

About this gig

I am a professional 3D Character Rigging Artist with experience working in Autodesk Maya, Blender, Unreal Engine, and Unity pipelines.

I create production-ready character rigs according to the specific requirements of each pipeline, ensuring that everything works properly,


including IK/FK systems, controls, skinning, deformation, and animation compatibility. I focus on clean, efficient, and reliable rigs that are ready for animation and game-engine integration.


Rig Features:

  • Full Body Rigging - Humanoids, quadrupeds and creatures
  • IK/FK Systems - Arms, legs, spine, tail, and switchable blending
  • Stretchy/Bendy Controls - For smooth, dynamic, cartoony deformations
  • Advanced Foot Roll System - Roll, toe lift, toe wiggle, heel roll, etc.
  • Finger & Hand Controls - Full articulation and fine movement controls
  • Facial Rigging - Joint-based or blendshape setup (based on requirement)
  • Motion Capture Ready - Supports retargeting mocap animations
  • Game-Engine Ready - Clean export to Unity and Unreal Engine pipelines
  • Unity Humanoid Rig Compatible - Works with Unity's Humanoid Avatar
  • Apple ARKit Face Rig (Extra) - Includes 52 blendshapes for facial tracking
  • Unreal Engine Skeleton Rig (Extra) - Ch

Get to know Spaul

Spaul
5.0(3)
  • FromIndia
  • Member sinceFeb 2022
  • Avg. response time1 hour
  • Last delivery3 weeks
  • Languages

    Hindi, English
Thanks for visiting my profile I am a professional 3D Artist, I do character modeling, environment modeling, texturing, character rigging and character animation. provided high quality game 3D character and props outsourcing services to developers. Developer of several mobile and desktop games on Game Maker also knowledge of Unity and Unreal engine.

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