I will build multiplayer unity game using photon fusion


About this gig
I'm a Unity developer and studio co-founder specializing in real-time
multiplayer using Photon Fusion. Netcode is where most projects break
ownership sync, disconnects, state consistency and it's exactly where
I focus.
WHAT I BUILD:
- Photon Fusion integration (Shared Mode & Host/Server Mode)
- Real-time player sync movement, actions, state
- Voice chat systems (Photon Voice group calls, proximity chat)
- Ownership & ownership-transfer logic
- Disconnect/reconnect handling and session recovery
- Leaderboards, matchmaking, and lobby systems
- Co-op and PvP gameplay logic
- Cross-platform multiplayer (mobile + PC + WebGL)
WHY THIS IS DIFFERENT:
I run an active game studio this is my full-time craft. I've solved real
multiplayer failure points on shipped projects: disconnect handling,
ownership desync, spawn positioning across clients, and remote player
interpolation.
Send me your current setup (existing project or new build) and what's
breaking or what you need built I'll give you an accurate scope.
Get to know Hassan Sohail
Senior Unity Developer AR,VR and XR Specialist
- FromPakistan
- Member sinceDec 2025
- Avg. response time1 hour
Languages
Urdu, English, Spanish, German, French, Arabic, Russian, Chinese, Turkish
My Portfolio
FAQ
Do you fix existing broken multiplayer code, or only build new?
Both — send me the project and error details, and I'll diagnose before quoting.
Can this work cross-platform (mobile + PC)?
Yes, Photon Fusion supports cross-platform sync across Android, iOS, PC, and WebGL.
Do you include voice chat?
Voice chat via Photon Voice is available as an add-on or included in Premium.
Do you provide source code?
Yes, full source code is included in every package.

